Sorry for the delay. I've taken a look and couldn't find anything that really stands out.
Player A goes inactive
Purge scans all cupboards and finds the one owned by Player A
Purge scans all authorized players on the tool cupboard found in previous step
If at least one active player abort
If no active players, destroy TC and all attached entities.
Everything seems to be in order on our end and no visible errors in our logs. Could you try again and ensure you're using /home
Failing that, I could clear all of your home data in an attempt to resolve this issue.
This is related to the issue with deployables placed in a socket breaking when groundwatcher is triggered on the parented foundation. Currently a game bug but will be attempting a patch. No ETA and is low priority for the time being.
No other reports. Since we do not touch puzzles this would likely be a client issue. If it happens again reply to this report and I'll try to reproduce to send off to FP.
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