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Death

Staff
  • Posts

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Everything posted by Death

  1. Changed Status to Closed
  2. This is a client side issue I am unable to remedy. Forwarded to the devs.
  3. Death

    no acces

    Changed Status to Working
  4. Death

    Fireworks

    Changed Status to Working
  5. Changed Status to Fixed Changed Version to 2.23.20
  6. Changed Status to Working
  7. Changed Status to Working
  8. Death

    Fireworks

    Changed Status to Pending
  9. Changed Status to Pending
  10. Death

    no acces

    I've released a potential fix for this. Try opening and closing your backpack to see if this fixes the issue. Otherwise, F1 kill.
  11. Changed Status to Released
  12. Changed Status to Released
  13. Changed Status to Fixed Changed Version to 2.22.20
  14. Changed Status to Fixed Changed Version to 2.22.20
  15. Changed Status to Working
  16. Changed Status to Working Changed Priority to High
  17. Changed Status to Released
  18. Changed Status to Released
  19. Death

    Fireworks

    The firework limit is 25 at once but is a server-wide limit. So if other players are also lighting fireworks that would count towards the overall limit. The underlying issue is still unknown. I'm thinking the collection that stores active fireworks is not pruning expired/exhausted fireworks causing the limit to always exceed 25. I'll have to do some internal testing to determine if this is the cause. If this were to be the issue I can modify the server files and fix it until Facepunch can. Otherwise, there's nothing I can do. I will keep this report closed unless I find a solution, in which then I'd mark as fixed. I will look into this further this weekend.
  20. Changed Status to Fixed Changed Version to 2.20.20
  21. Changed Status to Fixed Changed Version to 2.20.20
  22. Changed Status to Working
  23. Death

    Fireworks

    Changed Status to Closed
  24. Death

    Fireworks

    We do not control nor limit fireworks on our servers. If this is an issue it's an issue with the game and not us. I do see several servers reporting the same issue. I've forwarded this over to the devs.
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