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Death

Staff
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Everything posted by Death

  1. Changed Status to Pending
  2. Changed Status to Fixed Changed Version to 1.1.20
  3. Changed Status to Closed
  4. Everything seems to be in order on our end and no visible errors in our logs. Could you try again and ensure you're using /home Failing that, I could clear all of your home data in an attempt to resolve this issue.
  5. Changed Status to Working
  6. Changed Status to Closed
  7. This is related to the issue with deployables placed in a socket breaking when groundwatcher is triggered on the parented foundation. Currently a game bug but will be attempting a patch. No ETA and is low priority for the time being.
  8. Changed Status to Working
  9. Changed Status to Working
  10. Death

    AutoPurge

    Changed Status to Closed
  11. Death

    AutoPurge

    Related to r761
  12. I apologize for such an inconvenience. I will be looking into this to ensure it does not happen again going forward.
  13. I could swap out the world model for something smaller. I used large shelves only because it best represented it.
  14. Changed Status to Closed
  15. No other reports. Since we do not touch puzzles this would likely be a client issue. If it happens again reply to this report and I'll try to reproduce to send off to FP.
  16. Changed Status to Fixed Changed Priority to Low Changed Version to 12.22.19
  17. Changed Status to Pending
  18. Changed Status to Fixed Changed Server to Survival Changed Version to 10.20.19
  19. Changed Status to Working
  20. Every year we upgrade our server hardware to the latest and greatest as well as move the geographical location of our network to achieve the best coverage for the majority of our players. Typically, our migrations are behind the scenes and are no cause for action. However, with recent issues using addon IPs, we're unable to transfer our IP between machines. This means once we migrate you'll have to search for our servers again to refavorite and repopulate your history tab. Nothing will change besides our IPs. Eventually these issues will sort themselves out and we'll be able to go back to our flawless migration system while maintaining the same static IP. Until then, I'll keep you posted! Our US servers will be migrating January 2nd 2020 day of wipe.
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  21. This may be possible but I'll need some time to tinker with it. Changing the stack size is an easy feat, however, dragging an item over top of it adds the item into its container rather than actually stacking therefore any excess of 1 will be lost. I can possibly do a method to return this but this will take me some time to do.
  22. I'm currently in the process of writing a new trade system. The cooldown, however, is there to prevent abuse. I will have two methods of trade, one when both parties access a shop front or mailbox without a cooldown, and one that can be done remotely with a cooldown.
  23. @Slippery Mc Nuts This is currently being investigated. I don't have a tag for it yet but it just means I'm still determining whether or not it's plausible with any reasonable implementation.
  24. Changed Status to Working
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