Jump to content

Death

Staff
  • Posts

    15,974
  • Joined

Everything posted by Death

  1. Solar panels do this as well (mental note)
  2. Changed Status to Closed
  3. Likely related to the relationship manager crashing last night. All seems fine now.
  4. Changed Status to Pending
  5. Changed Status to Released
  6. Changed Status to Working
  7. Changed Status to Fixed Changed Version to 2.17.20
  8. Changed Status to Working
  9. Changed Status to Released
  10. Changed Status to Fixed Changed Version to 2.16.20
  11. Changed Status to Working
  12. Death

    Fireworks

    Changed Priority to Low
  13. Changed Status to Released
  14. Changed Status to Released
  15. Changed Status to Fixed Changed Version to 2.15.20
  16. Changed Status to Working
  17. Changed Status to Fixed Changed Version to 2.15.20
  18. Changed Status to Working
  19. I've lifted the ban. Going forward please be considerate with your choice of words.
  20. Roses r bad, violets r 2, dis holiday suks, g00d thing we got Rust. Created by our US Scourge community Upcoming Events
  21. There will be a similar signal for Bradley in the near future. Trying to work out all the kinks with the personal heli at the moment.
  22. It's been an issue from the start where the hook is not fired when the heli/bradley is killed. I'm still looking into the cause.
  23. Changed Status to Closed
  24. I've sent this off to FP. It seems related to the socket bug (i.e parented entities are destroyed if something is removed near it) Reproduction: Place a table and then place an entity on it, a jack'o'latern then place another deployable next to the table. Destroying the deployable will also destroy the lanterns.
  25. Death

    Items vanishing

    Changed Status to Closed
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.