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Death

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Everything posted by Death

  1. Changed Status to Working
  2. Changed Status to Fixed Changed Version to 6.18.24
  3. I've gone ahead and added it to the EZ store while we continue to gather feedback. I'd also like to see how it affects the player economy before adding it to the speciality tab.
  4. Please submit a help ticket instead. This area is for bugs. https://rustez.com/help/
  5. Changed Status to Closed
  6. The number on the hud is PPM (Production Per Minute)
  7. Changed Status to Closed
  8. Changed Status to Released Changed Version to 6.10.24
  9. Changed Status to Released Changed Version to 6.10.24
  10. Have you had the chance to vote on the poll yet? I linked it above. 🙂
  11. Death

    Looting bug

    Turn off the auto loot option next to loot all. If it's highlighted it's on.
  12. Based on our current pricing scheme it would be $2.
  13. In response to some feedback, I feel it's time we run a poll to see how players feel about making the larger backpack more accessible. My fear with adding them to the speciality tab of the black market is that it eliminates the economy from players who buy in bulk when they're in rotation on the shop, or from players who get lucky enough to loot one. There are currently two options we can use to make them more obtainable: A) Add them to the specialty tab (which would eliminate all economy) B) Add them to the donation store (would keep some economy as a good portion of players prefer not to spend) Of course, option B sounds based (it is), but players have been able to create a nice economy around selling donation store items in-game, so this would somewhat hold on to the value of large backpacks. Either way, this is up to you.
  14. Is there a problem crafting 2 basic backpacks until you get a large? I'm still deciding if it'll be added to the specialty tab. I do like the idea that players can buy them when they are in rotation and make their own economy around them. It's not that you have a hard time getting one, you simply just don't want to buy one from other players.
  15. Survivor 1352, call sign Kimmi, recounted the sudden catastrophe on Blue Tears while working at a riverside supermarket. Everything froze, and a massive black entity appeared over the cosmodrome. She fled to the port, hid in the subway, and survived on limited food. Admitting to self-defense killings, she expressed fear about her future, only to be told her ordeal was far from over and she would remain on the island. More Information https://codefling.com/maps/blue-tears
  16. Explore two brand-new custom monuments in Rust, each offering unique challenges, hidden treasures, and thrilling adventures. Delve into intricate puzzles, uncover valuable loot, and experience immersive gameplay that will keep you and your friends engaged for hours! City has Fallen Explore a city reclaimed by nature with destructible skyscrapers featuring jump puzzles, a weapon shop, a supermarket, and a hidden bunker with elite rewards—accessible by boat for an immersive adventure. Sea City Discover a city overtaken by scientists, featuring a Chinook drop zone, underground tunnels, blue keycard puzzles, ziplines, and more. Dive in and explore!
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  17. These perks are no longer available on our Pure servers since they've become community servers again. https://rustez.com/forums/topic/6337-purifying-pure/
  18. Changed Status to Closed
  19. This sounds like you have 'backpack' bound to a key. You want to change that bind to 'backpack.open' otherwise this will keep happening. To fix not being able to pickup the backpack type 'backpack false` in console.
  20. Changed Status to Working
  21. Start a brand new adventure with our latest batch of custom monuments! Each one is thoughtfully crafted for you to explore and loot, giving you a unique and thrilling experience. Maunsell Sea Forts This monument takes inspiration from the real-life Maunsell Army Sea Forts at Red Sands. In the game, its purpose is a mystery, and it's now home to underwater dwellers. Strangely enough, scientists are also there, and it’s the first time we've seen these two groups together. What are they up to, and why? The Prison - Rustcoon City Bringing back a player favorite: Escape from a high-security prison. You'll need to power up the facility and navigate to the control room to operate the lift. However, escaping isn't as straightforward as it seems—the lift won’t take you all the way. You’ll have to outsmart the puzzle and find another way down, ensuring you're not trapped forever. Teamwork is key!
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  22. The island introduces a new realm where the toughest Cobalt test subjects face more stringent challenges and fresh experiments. A scientist from the Cobalt Corporation has camouflaged the island as a haven, setting the stage for these new trials. What secrets lie ahead? Only the Cobalt Corporation knows in this brand new journey through Sunrise: The Last Place Of Being. More Information https://codefling.com/maps/sunrise-the-last-place-of-being
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