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Death

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Everything posted by Death

  1. Changed Status to Released Changed Version to 10.9.22
  2. Changed Status to Released Changed Version to 10.9.22
  3. Death

    Rust+ Disabled

    Changed Status to Working
  4. Changed Status to Released Changed Version to 10.9.22
  5. This should be sorted now.
  6. This isn't something we'd add to pure. Sorry 😞
  7. I haven't looked into this yet but this was not a change on our end.
  8. Could you explain your issue in less than a sentence? 😄
  9. As much as I appreciate the great detail you went into, do you mind giving us a TLDR?
  10. What server are you trying to connect to? Also, while you wait for a follow up try clearing your maps folder. C:\Program Files (x86)\Steam\steamapps\common\Rust\maps
  11. All issues associated with SyncPipes should be posted here. Please provide as much information as possible. Thank you!
  12. Death

    DLC Skins

    Changed Status to Closed
  13. Changed Status to Fixed Changed Version to 10.7.22
  14. Changed Status to Released
  15. Changed Status to Fixed Changed Version to 10.6.22
  16. Here's our custom monument picks for the October wipe featuring brand new spooky-themed monuments for players to explore and loot! Sinister Church A Hunt Showdown inspired church with a cellar of torture featuring a red card puzzle and plenty of areas to explore. By Gruber Graveyard of Rustcoon City A world of living undead means you need to die before you can life forever! Complete the puzzle and claim the loot. By Kaho
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  17. This month our Elysium server will be featuring a brand new custom map by Gruber called Cataclysm: Fury of Nature. Continuing the story from our previous map, this also includes stunning landscapes, over a dozen custom monuments, and pretty exciting lore. More Information https://codefling.com/maps/cataclysm-fury-of-nature
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  18. Putting a cap on how many composters you can place will have the same outcome as say making pickle farming redundant. Either way it kills the meta, but one adds a needless restriction and the other doesn't.
  19. The feedback so far has been incredibly useful and muchly appreciated. In the meantime we're working non-stop to find better alternatives to achieve what we're after. Regardless what happens we aren't perfect, and we won't always make the best decision. But what we always do is evaluate how our changes effect how you play and make adjustments accordingly. At the end of the day our servers are for our players. We have to make the touch decision to change certain mechanics to balance the gameplay for your own benefit, even if you don't see it that way at first. If we make a terrible decision, we'll fix it and learn from the mistake.
  20. Pure needs it's own custom solution for this which is why it's taking so long. That and we have so many projects going on at once. Sorry for the delay, I'll try and get this out soon!
  21. I imagine in your head you don't think you're effecting anyone else's gameplay, but that's not actually the case. Your massive farms cause client lag, and you wiping out the npc vending machine's trades to maximize credit earnings effect players farming modestly. I'd argue at 6.2m credits you've already beat capitalism. There's no point in farming credit anymore, unless that's the only enjoyment you get on our servers which in that case we've completely failed you. I will continue working to ensure you have meaningful activities to do outside of an endless grind to inflate an arbitrary number. Profit is not a deciding factor for us. We've proven this many times in the past. If our changes impacts how you use our store then so be it. Our aim is to ensure balance and offering players a meaningful experience outside of standing in your base all day refilling composters for ridiculous profit.
  22. We'd rather work to make it it impossible to do so than impose more tedious restrictions. While we're only focusing on scrap production right now, our plan is to touch everything and ensure the potential on yields for GE, quarries, PJs, etc, are balanced and don't compromise the value of certain items.
  23. Both
  24. Scrap is used for researching, progressing through the tech tree, buying resources, etc. Scrap is a huge part of the economy. Also, the making life fun for others I assume means giving them a bunch of stuff. If so that does more harm than good. Sure they appreciate an easy start but you'll deprive them from a major component of the game, which is farming for the stuff you need. That will drastically decrease their motivation to play.
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