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Death

Staff
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Everything posted by Death

  1. This is already being worked on. No ETA.
  2. Changed Status to Released Changed Version to 9.16.22
  3. @IMBATMAN if you could have them message me on Steam and confirm your side we have no issue lifting this ban. You can find my Steam on my profile. Just click my name or profile picture.
  4. Your ban has been lifted. Please be more considerate going forward with fireworks as they cause significant client lag for a large radius around them. It's not against the rules to use them, but be mindful.
  5. Try again. If it still doesn't work can you try clearing your maps folder? C:\Program Files (x86)\Steam\steamapps\common\Rust\maps
  6. Fixes confirmed for survival and scourge. Map update will be pushed during your servers next scheduled reboot. I'll set this to released as soon as all servers receive the update.
  7. Changed Status to Fixed
  8. Could you try again and let me know if it works?
  9. It's been a struggle trying to find a performant way to implement this
  10. The public facilities will rely solely on the custom map we happen to be using. I have no plans to modify that as I feel the random challenge every month could add more value to the experience.
  11. Changed Status to Closed
  12. Changed Status to Released Changed Version to 9.14.22
  13. Changed Status to Closed
  14. This was caused by the recent crashing. If you haven't already, please send us a ticket at https://rustez.com/help for compensation
  15. Changed Status to Working
  16. This is a vanilla bug that will be fixed next forced update. Since that is so far away we're trying to implement our own fix for the time being. It's rather complicated so I apologize for the delay!
  17. Changed Status to Closed
  18. Hope this is sorted now. 🙂
  19. Death

    EU NPCs

    Changed Status to Closed
  20. Changed Status to Working
  21. This is a vanilla bug that will be fixed next forced update. Since that is so far away we're trying to implement our own fix for the time being. It's rather complicated so I apologize for the delay!
  22. This is a vanilla bug that will be fixed next forced update. Since that is so far away we're trying to implement our own fix for the time being. It's rather complicated so I apologize for the delay!
  23. This is a vanilla bug that will be fixed next forced update. Since that is so far away we're trying to implement our own fix for the time being. It's rather complicated so I apologize for the delay!
  24. Changed Status to Working
  25. Cannot reproduce any issues with it currently.
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