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Elixil3

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Everything posted by Elixil3

  1. Process rate was slowed down a few wipes ago so that's why your seeing less, its still 1:1 but now takes longer to process it. Nodes giving double resources is new to me and I will check this out and make sure its not skills that are effecting the return. Jpipes/Syncpipes is old tech the new industrial update replaces them and Death has made adjustments to include the like of pumpjacks and quarries. It does require a little more effort to set up but with the combination of pipes and electricity you can do the same and more with the new pipes.
  2. Has your reload key been accidently cleared or replaced with another function? If you want to check, in the F1 console you can enter the command below and hit enter, it will return a value in the console which should be +reload. bind r If you got something else then you may need to rebind it to another key or if its blank then you can set it with the following command again from the F1 console. bind r +reload You can also go into the game options, controls and add the desired key in there for reload. It's not the first time I've seen keys get cleared or rebound to another function so it worth checking to see if this might be the case.
  3. This has been talked about a lot and I believe it is on the agenda to do at some point along with other GUI and HUD features. The blackmarket was revamped and has been for a while now and soon skins will hit our finger tips which are 2 of the major GUIs we currently have. Other elements will eventually get updated and these suggestions will be considered when that time comes, but this one is a must.
  4. I commented on your other post and because it was prior to the softwipe I believe this might have also been the cause.
  5. A new EZ skin system is being worked on currently which will hopfully address the missing skins plus add alot more from the workshop.
  6. I believe this was due to the server exceeding the max integer of network IDs which is causing entities to transform or save improperly. However between your original post and this one there has been a soft restart and should be working again. If this is not the case please let us know.
  7. Theres nothing stopping anyone setting up stocking exchanges with items they have collected during game play. As for removing them from the large presents loot drop % I don't see a need to. Yes part of their functionality is only enabled during the christmas season but they still act as a storage container and decoration that many players use in their builds.
  8. When fixes are released a lot of the time it will only apply to newly placed items so try picking up and replacing the pumpjack and quarries. Death mentions a fix here.. https://discord.com/channels/333343032328060939/370253796485496832/1083067886647660595
  9. That would be correct from my understanding, I found more on it here. https://discord.com/channels/333343032328060939/486804262576455690/1032713805987324035
  10. This was removed in the latest facepunch update when they tweaked the conveyor filter system. Another item i know of it tactical gloves
  11. Elixil3

    Pump Jack

    Previous to the industrial update the difference between our Survival and Scourge servers was Survival had pipes for automation and Scourge had zombies running around. Now Facepunch has released the industrial update all our servers have the vanilla pipes however to keep Survival somewhat different from the rest we have made it so you can place the adaptors on pumpjacks and quarries amongst other non vanilla containers. If you really want that feature then Survival is the server for it. If you would like any more information this thread is where it was also suggested
  12. Elixil3

    pipes

    This sounds similar to bug that used to happen with deployables placed down and something close or directly touching was upgraded or removed, notiable the fireplace. I'll have a play around and see if I can get it to happen but it touch sounds like a FP bug.
  13. I believe you may have the User Interface Scale set lower than 1.0 In rust hit Esc > Options > User Interface and make sure its set to 1.0 for correct alligment.
  14. I agree, I hit esc all the time and at times drives me nuts. Something @Death might be able to look into.
  15. Are you using hover loot to transfer between container and inventory? I have experienced this with hover loot but not draging the stacks manually.
  16. @Deathmight be able to relocate the teleport position to higher ground, maybe up on one of the boardwalks. I think what is happening is upon initial transfer you are not initially marked as being in a safe zone and therefore fair game to the wild life.
  17. Sometimes it takes a little bit for it to be credited, are you still experiencing this issues?vd
  18. So sorry that happened to you, I have encountered this myself on the odd occasion maybe once every few wipes but never have been able to forcefully recreate it. Might be something we continue to monitor over time.
  19. I can confirm this is happening and logged it on the task board as there is another report already with drop boxes having a similar issue.
  20. Thank you for reporting, this information may help with @Death investigation of the issue I have checked the logs and no one has taken from your pumpjack. However I myself after logging and checking my setup come to find nothing has been produced in the last 24 hours. Everything I had an adaptor on is completely empty and nothing is getting produced when hand feeding. To fix this for the time being while pipes are inactive I have picked up all my deployables that had pipes to them and placed them back down. I also won't re pipe until they are switched back on just incase there is something going on in the background.
  21. When using hover loot to deposit into a drop box the stacks will go straight into the main container bypassing the input side container. Once the rear container is full then it still allows you to transfer with hover loot but the stacks vanish.
  22. Can you place it in a different location away from everything because by that message there is something in that area that might be a tad too close for replacement.
  23. EZ servers have NPC Garrisons on our modded servers Survival and Scourge which I must admit is a bit behind its time compared to some other NPC base plugins that are out there. In saying that it has been something @Death has been wanting to update and expand for a while but unfortunately server performance has taken precedence. Please let us know what features you would like to see in raidable bases, some that I would like to see are; - Multiple levels of difficulty - Multiple bases on the map (tie in with difficulty) - Active raid zone to lock it to a player for a given time while raiding - Random loot tables - Traps and NPCs
  24. @TiffDustis right, Survival is our only server that has extended pipes to keep it different from Pure and Scourge as prior to the industrial update Survival had its own pipes. Extended pipes basically adds more containers that can have adaptors attach to them, most notably Pumjacks, Quarries, recyclers, mixing tables and others. If this is something you're keen on then we suggest giving Survival a go, Pure and Scourge servers will only have the non modded pipes.
  25. This has been a client bug since the release of the DLC and many factors can trigger it happening. In all instances I've come across over the months its been local to the client as other players can still hear the radio/boombox. I have usually fixed this by swapping audio devices in the options or by relaunching the client.
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