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rubiks-q-bert

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Posts posted by rubiks-q-bert

  1. 6 hours ago, dave40262000 said:

    I would be fine with deleting them also, but understand it is a nice revenue stream for EZ. I am all for anything that potentially reduces entity counts on the servers though

    Yeah that was a big reason why pumpjacks were leveled up from 5-10. Nice segue talking about entity count, Jpipes.

  2. 1. Events are awesome but take a lot of setup. Even with admin tools, it can take a long time to setup just one event.

    2. I want to say there were (or talks about) parachutes at one point? The only planes currently in game are the ones that drop off airplanes and those don't even actually exist. Just pictures. They aren't physical. So anything like that would have to be completely custom.

    3. That would fall under limiting player builds and has been repeatedly stated that they won't do that. Interesting idea though.

    4. Zombies used to have melee weapons. Zombie AI was completely broken by Facepunch. What Scourge has is completely custom. But to be frank, give a zombie a weapon, it's not really a zombie anymore. But custom NPC's are def doable.

    5. I wanna say I saw something about pets in an upcoming update by Facepunch?

    6. Show someone's stream in game? Not even sure that's possible.

    7. There is a plugin kinda like that but unlikely to be used. Plugins don't always like each other. Some break every new update. It's a huge hassle.

    8. There is a link to the discord on the bottom of this website if you click the discord icon.

    9. Facepunch purposely took out the option for players to be able to add stations for that exact reason. To much bad stuff out there. Anything added has to be added by Death.

    10. I play on another server besides EZ that has floods. They are absolutely pointless. You sit around and wait for it to end. Tornadoes... Oof. One comes around and destroys player builds. People would be soooo pissed.

  3. 13 minutes ago, Sgttuggle said:

    I have heard there was pvp stuff at some point on Rustez which I may have heard wrong so dont quote me but it ended badly which most pvp stuff does I agree with rubiks I dont believe the Rustez servers really need pvp on them for as stated there are pvp or hybrid pve/pvp servers out there and ppl come here to escape all that for pvp usually brings drama

     

    Before my time but heard the same thing. 

  4. 3 hours ago, DriverX said:

    I did specify that it would be an event zone/location, but yes, I agree with your points. I don't think having another separate server would be a viable option however.

    That's gonna be a steep uphill battler to get something like that implemented. Servers already struggle for various reasons (not a diss, an observation). Adding a whole new zone? I can't imagine it will help. The most common answer to anything PvP is "there are servers out there like that" and I don't disagree. I don't think RustEZ needs something like this to keep thriving. Case in point being the population has been booming as of late across all servers.

    • Haha 1
  5. 4 hours ago, aNoNiM said:

    If you lock stables. you wont find a horse, because all the ones that spawn in the wild are going to be hoarded by 2-3 players. It happens on every server. This was the reason facepunch introduced stables.

    I am trying to figure out where all this power is going. I wonder if it's one of those people who can't use power effectivly and uses splitters just to lose 75% of their power.

    It's one of the reason why decay should still be a thing, it's cute and everything that you can build a huge structure, but the easiness added with no decay allows for massive builds that are otherwise facepunch didnt intend to have happen, there is no way you could farm and supply you TC if you can only handle 3 hour upkeep

    Horses spawn in the wild? Thought that was disabled.

    Most people who have that many windmills are ignorant. Willful or oblivious is the question. 

    I mean yeah, if it's supposed to be as close to vanilla as possible, that would include regular decay. In regards to what facepunch didn't intend to happen, that would include pve servers in general. So there are a lot of things they never intended that happen.

  6. Here I go again being "negative". Being nice is nice but free boxes don't help anyone learn anything. I always tell players, if you want to help, teach, don't give stuff away. At it's core, this game is meant to be a grind. If some new player shows up 2 weeks in and he gets a full kit and guns for free, what's even the point?

     

    • Like 1
  7. That or don't give people guns. Seriously though, play on another server where we had free boxes. We stopped doing it for the same reason. That and at it's core it's a survival/grind game. Let em earn it or buy it.

  8. 1 hour ago, Death said:

    A solution for this is in the works for our survival and scourge servers. Unfortunately Pure will remain as-is so it's important to report these players to the admins so they can handle accordingly.

    I've heard about the instancing thing. Will that be for heli and brad?

  9. 1 hour ago, Death said:

    I will see about removing the marker until a proper solution is implemented.

    It's being treated that way because that's how the game recognizes it. Since it's not locked and provides you with world drop loot, it's being treated as such until changed on our end.

    Oh I get it. Just don't agree, but I know it will get changed at some point. But pretty much everything FP does is with PvP in mind. Just here or any other PvE server, if player X gets the diesel and kills the 18 scientist, why should it be okay for player Y to run up and loot it. In the same breath, air drops are OP AF and as easy as diesel is to get... Related, will airdrops go back to whatever loot table you had them on? Vanilla ones are bonkers...

  10. 2 minutes ago, Postanou said:

    I'm am sorry guys that you have to deal with this; you really shouldn't be.

    Without bashing on any admins, I still stand by the fact that this behaviour should be handled by your server admins. If it happens on the server I admin on, it will be dealt with, even if no admins were online at the time. The stole items should be returned as best as possible, and the offender diciplined accordingly. 3 strikes and then they're out.

    This behaviour certainly breaks the first server rule:
    "No raiding, griefing, or looting of any kind."

    It also should fall under the last rule:
    "Be a decent human being."

    But we all know not all players adhere to that last one.

    While that's all well and good and I agree with all of that, there is no way to tell what a person stole. You can speculate, but can't prove anything. Fully aware of what admin tools there are and how far they reach.  Even if the person who got ripped off got a look in every box, that's still hearsay. Not a dig on you or any admin in this case but I personally now how it all works. A plugin is the only surefire way to prevent thieves.

    • Like 1
  11. 4 hours ago, Speciekuip said:

    Hello,

    A new airdrop will always be marked on the map with a green dot. Its ok for me to mark it so you can see where it lands to claim you are the first.

    But after some rounds of running excavator i have the same green dot when i called in the suplydrop from it. If you run GIant Excavator for some time you'll be able to call in a airdrop, but this airdrop is also marked on the map with a green dot. Basicly is it a personal airdrop, because you'll got to call it in when the excavator is running. It cost you 4 diesel to call 1 airdrop.

     

    Is it possible to remove that green dot from the excavator called in airdrop? Maybe with the next wipe?

     

    When you call it in players are thinking it is a normal airdrop, because of the showed green dot on the map. Had already explained it to several people 🙂

    I brought this up earlier. It's being treated as a public airdrop (which is bullshit) until Death can figure out how to make it locked like a private one.

  12. 5 minutes ago, Postanou said:

    That is the job of your server admins: to enforce the server rules. This includes diciplining players taking loot they did not earn.

    What about when admins aren't on and can't get on? Thief tucks away the loot/recycles it. Oh well, sucks to suck? This particular plugin would make admins life easier.

     

  13. 5 hours ago, sin said:

    An auto repair functionality through the TC that would consume apprortiate materials to auto repair portions of a base that were damaged. This would of course mostly be applicable to heli towers and the like. Not sure how or if this would interfere with decay.

    Already exists. If it's not working, report it as a bug.

    • Like 1
  14. When Aurora brought up wanting ideas for build contest, I proposed a raid build. There is so much that can be done with raids... I play on another server where we use the nivex plugin and there are 5 tiers. Easy, Medium, Hard, Expert, Nightmare. 50+ different raids that are all randomly spawned around the map. That plugin is amazing. One of the absolute best features is that it locks it to the player/team who damages it first. 

    Adding to this. With the sheer amount of people who play, Nivex may not be the answer honestly as cool as it. Not sure how all the settings work exactly but it looks for flat surfaces. Just don't know how many spots it will have with all the player builds. And frankly, if you make them to good, just gonna go back to people camping/hoarding them.

    • Love 1
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