Wasn't a change on our end and I can't seem to find it in the update blog. If anything, this seems like a fix rather than an issue. It does make sense for armor to take durability loss.
Not possible at the moment. The fishing rod itself will be implemented into the game natively eventually. For now, it's one of our custom items that the game doesn't yet recognize.
Not possible without throwing a bunch of prefabs together which would make for some awful frames. I could add wood to quarry output but wood is already super easy to get, especially with chainsaws and level modifiers.
We already have a Discord role for those who actively stream our servers. Having something that requires such intervention to monitor a content creators broadcasts is too taxing and offers very little in return.
For exposure, you're free to post your stream once every 24 hours on our Discord in #general.
The maximum cost for teleports was reduced to 200 from 300. The reason cost increases after every usage is to offset the removal of the cool down. I have no plans on reducing its price any time soon.
It's possible in some capacity but it wouldn't be as exciting as it sounds. No visuals, just a hard coded level to determine it's max health. Just don't see this viable given how short helicopters typically last.
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