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Death

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Everything posted by Death

  1. Not possible at the moment. The fishing rod itself will be implemented into the game natively eventually. For now, it's one of our custom items that the game doesn't yet recognize.
  2. Not possible without throwing a bunch of prefabs together which would make for some awful frames. I could add wood to quarry output but wood is already super easy to get, especially with chainsaws and level modifiers.
  3. I do plan on making zombies more exciting but nothing compared to Showdown as I'm limited to work with what's already available in the game.
  4. We already have a Discord role for those who actively stream our servers. Having something that requires such intervention to monitor a content creators broadcasts is too taxing and offers very little in return. For exposure, you're free to post your stream once every 24 hours on our Discord in #general.
  5. The maximum cost for teleports was reduced to 200 from 300. The reason cost increases after every usage is to offset the removal of the cool down. I have no plans on reducing its price any time soon.
  6. It's possible in some capacity but it wouldn't be as exciting as it sounds. No visuals, just a hard coded level to determine it's max health. Just don't see this viable given how short helicopters typically last.
  7. Changed Status to Fixed Changed Version to 12.6.19
  8. Changed Status to Closed
  9. Death

    Wrong Names

    Screenshot?
  10. Death

    /shop doesnt open

    Changed Status to Fixed Changed Version to 12.5.19
  11. Death

    /shop doesnt open

    Changed Status to Working
  12. Changed Status to Working
  13. Changed Status to Fixed Changed Version to 12.5.19
  14. Changed Status to Working
  15. Haven't added sil yet. Need to redevelop perm system for pure.
  16. Changed Status to Fixed Changed Version to 12.5.19
  17. Changed Status to Working
  18. They've added truncation. Will be moving back to chat notifications for the time being.
  19. Death

    /shop doesnt open

    Skin shop is borked at the moment.
  20. Changed Status to Fixed Changed Version to 12.5.19
  21. Changed Status to Fixed Changed Version to 12.5.19
  22. Changed Status to Working
  23. Good to have you back!
  24. You may have already noticed that when helicopters spawn they are indicated with a level. Its level is determined at random between 1 and 3, 1 being the default helicopter. The level is indicated in the chat announcement when it spawns. The higher the level, the higher the difficulty and the more crates that spawn when defeated. This system was designed to give players a better challenge and gate early progression. We hope this also allows for bigger groups to target higher levels to give other players a chance at fighting their own. In related news, check out Distress Signals 2.0.
  25. If you recall when we released our blackmarket, we also released distress signals that allow players to call their own attack helicopter to fight. We've expanded on this feature and released several bug fixes and general optimizations. Key Changes Increased despawn time from 15 to 30 minutes Helicopter no longer retires after the player dies but will retire if not re-aggroed within 5 minutes. Fixed helicopter not strafing Helicopter now targets all attackers within its patrol radius (where the signal was deployed) Helicopter now only targets players who attack it Helicopter no longer targets the player who called it unless attacked
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