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Death

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Everything posted by Death

  1. It's something I look into in my free time. I will hopefully have a solution before wipe as it's been a hot topic as of recent.
  2. @j0k3r That's actually a really cool concept and I look forward to tinkering with that mechanic in the future. @J_Sno Decay, for PvE, is designed to reduce the clutter from bases, restrict their size, and add more value to basic resources. The decay rate will be tuned as needed to find a nice balance.
  3. Thanks for pointing that out. I've opened an issue and will investigate and apply fixes as needed. @curveball4 A bi-weekly wipe schedule is not that appealing for PvE and is something I'm pretty against. I know it gets boring after a while which is why we provide multiple game modes you can switch back and forth from. @SlamifiedBuddafied Scaling player damage will be chaotic when trying to balance custom core mechanics to dynamic values. Something I don't think I'll consider in the near future. I am considering a "survival" skill that will reduce durability on items though.
  4. I will see about adding the items hopefully before the wipe. No promises!
  5. We had an indicator for Bradley but as @aNoNiM mentioned, it made it easier for players to constantly farm it preventing anyone else from participating.
  6. Thread is now closed to future replies as this report has been handled.
  7. Vote for your favorite screenshot! The winner will receive prizes and be added to the hall of fame. See more details. Entry #1 Entry #2 Entry #3 Entry #4 Entry #5
  8. This thread will be locked to prevent any further replies in the interest of not causing unneeded drama. @molly.speers You're free to create a new thread in bans and appeals to appeal your ban. For the sake of not wasting time, it's best to just admit fault and convince the admins you're willing to take steps to address the underlying reasons for your ban.
  9. 2 weeks is considered inactive.
  10. Death

    TP Max Reached

    Changed Status to Fixed Changed Version to 4.21.19
  11. Changed Status to Fixed Changed Version to 4.21.19
  12. Changed Status to Fixed Changed Version to 4.21.19
  13. Changed Status to Fixed Changed Version to 4.21.19
  14. Changed Status to Fixed Changed Version to 4.19.19
  15. There is a lot planned for the currency system and I know it's taking us a bit but there is an order to our madness starting with performance. We've released our new credit system last month and are slowly adding features to gauge its performance impact. Due to the number of updates and changes I've applied in a short span I'm letting players get used to everything before continuing. This also gives me time to polish and fix bugs as needed. TL;DR A good idea will implement other outlets to earn credits.
  16. Changed Status to Closed
  17. It's when they smack something on the way down. Trees, buildings, etc.
  18. I need more information to reproduce.
  19. At 3:00 am EST the server experienced difficulties while attempting to save the map causing it to become corrupt. Because of this, the server's save file deleted itself. We automatically capture backups, however, we are unable to perform live backups so snapshots can only be created during restarts which is every 5 days. Player BPs were not affected. This was simply out of our control and I personally apologize for any grief this may cause. If you've purchased anything on our store during the month of April please reach out to us at https://www.rustez.com/help to have everything carried over. I've sent Facepunch the report to hopefully get some insight into the issue and help prevent it from happening again going forward.
  20. Changed Status to Fixed Changed Version to 4.9.19
  21. Found the issue preventing container preference from persisting through a restart. Fixed for good this time.
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