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Death

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Everything posted by Death

  1. @Boning when NPC ai become more refined this is already planned. In their current state, it'd just cause extreme server lag.
  2. The container share system has been rewritten from the ground up introducing an easier way to share containers. Instead of commands, players will now see a "Share Container" button located at the bottom right of the container's loot panel. Only the owner of the container can share it until the new team system is released. (Release date not set yet.) All previously shared containers will no longer be public and should be re-shared using the new system. In addition to the share change, we've made several improvements and optimizations to the PvE and anti-theft system. A couple of important key changes include, unauthorized players can no longer see the contents of containers by spamming the USE key thanks to a new method that returns the action before the panel is created. Lastly, a few exploits involving the loot all option has been patched. Other Changes Accessing player corpse and backpacks are now using the team system rather than friends. Everything will slowly be converted to teams and the removal of the friend system is planned. Deployable's with the option to be picked up now use TC auth rather than friend checks. The bug preventing players from accessing vending machines or drop boxes while too close has been fixed. Preview Rust 2019-03-21 07-36-34.mp4
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  3. Could you expand on this? I don't quite understand.
  4. Skin shop is only official skins but we'd be happy to add community-crafted skins.
  5. Death

    20190213030555_1.jpg

    That doesn't look healthy
  6. Death

    Ok everyone follow me!!!!

    Two words, zambies.
  7. I didn't know there was a setting below potato
  8. Death

    mus

    Amazing.
  9. The max population is currently set to 45 total and will be increased once the performance impact is measured. Spawning beyond the maximum population will cause the overflow to sterilize during restarts (overpopulation equates to random copters being purged.)
  10. I will take some of these ideas into account when it comes time to revamp Casual. Thanks!
  11. We don't allow racism or hate in any form including names. Spamming is also something we do not allow as per our rules. We'd rather mute them globally or force them to change their name rather than adding in an ignore feature.
  12. I've added a handful of tutorials but if you have any recommendations feel free to send them to me. (Youtube only) https://www.rustez.com/learn/
  13. To encourage players to upload their amazing screenshots to our gallery we're starting a new concurrent event every month that will reward store prizes to the winner(s)! How to Enter 1) Upload your screenshot(s) to our gallery 2) See #1 How are winners chosen We will choose a handful of the best screenshots uploaded for that month and create a poll for members to vote on. The winner or winners will receive prizes in the form of account credit to be used on our store!
  14. I'll add some tutorials to our learning center for electricity. For inactive purge, I feel 2 weeks is adequate to accommodate to casuals. Thanks for your ideas!
  15. Looking inside containers is not against the rules but you shouldn't do it anyway since it'll add your name to our loot logs.
  16. I don't think this would fit the theme of any of our servers. As far as performance goes I think it's best we stick to mini-copters.
  17. It's been discussed but we feel if someone has to be ignored, chances are they're doing something that we'd otherwise moderate ourselves. We'd rather globally mute or ban them if they're causing problems.
  18. You'd have to upgrade manually then.
  19. Death

    Looted

    In the future be sure to use https://www.rustez.com/help/ for faster support. I'll send this off to our Pure admins to investigate.
  20. You can use /commands for a list of all available commands and /help for special information for that particular server.
  21. Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
  22. Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
  23. Thanks for your feedback @Hyperion! Scourge is rather basic since it's still a new server. We have a lot of complicated systems in place we are working to optimize before expanding game play out a bit. Many plans for the future!
  24. Don't forget BPs are carrying over so recycle anything craftable into their components and just craft after the wipe to carry more tings over
  25. We'll be changing the map (to include MT) for the last 2 weeks until the official wipe. http://playrust.io/map/?Procedural Map_4000_21116
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