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Death

Staff
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Everything posted by Death

  1. Death

    Reloading Bug

    I wished I could help but this is out of my control sadly. FP does not know what causes this or how to fix it yet. Since the code doesn't run for players in limbo I can't attach any fixes to it. I will keep digging around in the meantime.
  2. Changed Status to Fixed Changed Version to 7.15.19
  3. Changed Status to Fixed Changed Version to 7.14.19
  4. Death

    Stuck in event

    Changed Status to Fixed Changed Version to 7.14.19
  5. Changed Status to Fixed Changed Version to 7.14.19
  6. Changed Status to Working
  7. Death

    Stuck in event

    Changed Status to Working
  8. Changed Status to Working
  9. Death

    Uhhhhh

    All seems fine.Â
  10. That's skill to be that bad 😂
  11. Death

    Stuck in event

    Changed Status to Closed
  12. Death

    Stuck in event

    Cannot reproduce and working as expected on dev server. If it happens again reopen this issue.
  13. Changed Status to Closed
  14. Cannot reproduce and working as expected on dev server. If it happens again reopen this issue.
  15. Changed Status to Working
  16. Death

    Stuck in event

    Changed Status to Working
  17. You can loot door closers off zombies, or scientists if on Survival, and if you ever find yourself trapped from placing a door backwards you can simply pick the door back up. The feature was removed due to the lack of use and the performance tax of using it.
  18. Changed Status to Fixed Changed Version to 7.11.19
  19. Death

    Bug with TP

    Changed Status to Fixed Changed Version to 7.10.19
  20. The friend TP system has been reworked to address several bugs and improve functionality with a new user-friendly interface on our Survival and Scourge servers. Key Changes There is no longer a cool down in-between teleports. Instead, the cost will increment by 50 credits every use. Players no longer teleport while sleeping to prevent inventory tampering. The loading screen will be slightly longer to ensure your client has received a full snapshot to avoid clients being overworked when loading a new area. The cooldown before teleporting has been removed. Once the request is accepted the action is instant. Players can no longer teleport to other players while on cargo, hab or floating junk piles to prevent invalid parented offset. Players teleporting from cargo, hab or floating junk piles now have their parented entity removed to avoid parented offset issues. A more detailed list will be included in the changelog that'll be posted later in the month.
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  21. Changed Status to Working
  22. Death

    Bug with TP

    Changed Status to Working
  23. Changed Status to Closed
  24. Not able to reproduce. There is one possibility that the player was in an event, died and then disconnected. This would prevented the system from removing them from the temporary revive blacklist that is applied when a player joins an event. Ask them if they had recently been apart of an event prior to this issue occurring.
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