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Death

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Everything posted by Death

  1. Your username has been updated.
  2. It has to be placed on the ground. Placement is pretty flexible beyond that. You can pick it back up using your salvaged hammer should you decide to move it later.
  3. Congratulations! ❤️
  4. Death

    ><(((°> fish

    Something seems fishy here...
  5. Death

    Requests

    @Bodoc Please see
  6. There is no way of altering stack sizes on a vanilla server.
  7. @Mikejuh The post was made when the ticket system was offline. I've edited it to point to the appropriate place!
  8. Moved to:
  9. Offender: | Z.N. | IRONMAN | USA | (76561197966028754) (694013017) Time: 11:15pm EST Length: Permanent Reason: Stealing/Looting - Player entered another person(s) base and stole all they could, dropping the rest on the ground to despawn. Proof:
      • 1
      • Like
  10. Death

    Requests

    @attakmule Requests are no longer monitored as we're on a new and improved system. If you're missing anything send us a ticket rather than replying here. @csgolotto.com This server does not have cars.
  11. Death

    Rust Ez clothing

    We have no interests in merchandise at this time but when we do it'll be included on our store page. There are legal issues when it comes to selling digital art that you do not possess licensing to redistribute for. Once I can put enough money to the side to register everything I will look into merchandise but it would be done so privately. Thanks for your offer though
  12. @Corcustos 1) The TP system is for friends so why would you TP someone into your base in the first place? That will not change. Using this system outside of teleporting friends is technically abuse. I will not cater to making it easier. 2) Trading would not exist without the implementation of the trading plugin. Waiting for a cooldown beats not having it all. Scourge is not meant to be easy which is why these changes are coming to rebalance the economy.
  13. @Corcustos 1) The friend requirement for friend TP is to prevent abuse by spamming requests. Also, I stand against "give everyone access to your stuff" because it just doesn't make sense to WANT everyone to have access to your stuff. The system we have now will likely never change. 2) The trade cooldown as-is is too short and will eventually be increased. The idea isn't to create an inconvenience, since -- after all, it's in of itself a convenient feature. The cooldown, however, is designed to limit the use (obviously) and prevent abuse. This isn't intended for players to trade out of their base non-stop. That's what shops are for.
  14. Will be added after Halloween.
  15. Death

    pookie

    The pookening begins.
  16. The idea of using decay is to allow players to be confident their base will be intact if going away for several days. Two weeks inactive purge on top of decay is a bit too much. The entity count is at its worse after the 3-week mark so this should greatly improve client performance late into a wipe, especially if the month of the wipe is greater than 5 weeks.
  17. We'll be making changes to accommodate our ever-expanding community to improve overall server performance and most importantly, the player's experience. We'll be making these changes slowly over the course of several months to prevent new issues from developing during these transitions. This Wipe 1) Map size will be increased from 4,000 to 4,500 to help spread entities and provide more plots later into wipes. 2) The cooldown on homes will be increased from 5 minutes to 30 minutes in hopes to prevent players from wiping out monuments. 3) Loot room camping will no longer be tolerated. Anyone found sleeping in loot rooms will be moved out accordingly This goes for loot spawns at monuments as well. 4) Upkeep cost will be increased from 25% to 30% to further prevent massive structures and provide a better resource economy. 5) Players who do not log in for longer than 3 weeks will become marked as inactive and purged to free up server and client resources that can be utilized by active players Hundreds of commits have been made this month to improve both client and server performance, maximize data storage efficiency, and allow our server to handle more players at any given time. This wipe we'll focus on balancing loot tables, stack sizes and everything in between to provide the best experience and performance possible. If you have any feedback we'd love to hear it in our feedback and suggestions thread!
  18. Which server?
  19. Offender: Rhysws3 (76561198338878176) (127760914) Time: 12:20PM EST Length: Permanent Reason: Raiding, looting and griefing players, and player's bases. Proof:
      • 3
      • Like
  20. We're aware of the client performance issues due to the entity count. We will try our best to avoid doing inactive decay as we do on our other servers. We will be making changes as of next wipe that should help such as higher upkeep cost and a larger map to help spread entities. In the future, I plan to develop an incremental upkeep system that will get more expensive the longer a base is inactive. Even if the player is not inactive, bases that are not visited for a long period of time will decay faster and use more resources to upkeep. This system will be pretty intensive so it'll be unlikely to be seen any time soon until I get everything else as optimized as possible.
  21. Based on the base lighting you're either playing on Pure PvE or Casual PvPvE which is vanilla gameplay. We do have servers with no fuel consumption for lights that you can leave on without having to refuel or even fuel it for it to toggle on. These servers include Survival and Scourge PvE. Barricades placed out in the open are against the rules and should be removed by an admin. The map is rather large so we're not able to cover everything alone. If you find any simply report it to us and we'll remove it.
  22. Not sure why it doesn't have any now, to be honest. I'm sure they'll polish it next Christmas update.
  23. The /remove command has no functionality anymore. Simply just equip a salvaged hammer and go to town.
  24. I actually enjoy this idea
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