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Death

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Everything posted by Death

  1. We'll be wiping our Scourge US server in light of recent degrading issues with prefab and collider errors. Although it's rare we wipe outside of the official game wipe schedule, it's important for us to maintain the gameplay quality of our players. We will be carrying over backpacks, blueprints and all store purchases. Be sure to fill your backpack up to compacity before the wipe so the valuables will transfer over. We'll be temporarily upgrading all backpacks to VIP until the transfer is complete. If you're non-VIP it's important for you to remove everything out of the bottom 3 rows after the wipe otherwise, it'll be wiped once backpacks are restored to normal. We understand this may be a frustrating outcome for many and it pains us to have to take such drastic measures to ensure gameplay. We truly hope everyone understands and hope to see you again Thursday after the wipe at 12:00pm EST!
  2. It's always been considered ever since they added custom map support. I'm still in the process of rewriting all of our plugins so once that's done I'll have a lot more time to focus on other server ideas. Thanks for your suggestion!
  3. The guns should come with a few bullets you can use for researching?
  4. What's your discord tag?
  5. You've been unbanned for months as far as I'm aware. You're not in the ban list either.
  6. The changes were to balance gameplay in general. We're not targeting anyone. If you want to carry 1,000 food, ammo or meds you still can. You'll just need to sacrifice additional inventory slots or utilize your backpack (which was another focus of the changes, to add more value to backpacks.) The admins were not tired of hearing about the changes, they were tired of feeling harassed and berated by the approach some players took to express their concerns. Complaining in chat doesn't do much. You did the right thing by providing valid feedback. Tools no longer stack for a few of reasons 1) Exploiting durability 2) Exploiting repair durability 3) Players losing multiple items by using/throwing stacked tools/weapons not knowing. Fishing poles will not stack anymore, instead, with the new fishing update, fishing poles will have half the durability loss on each cast. It may not seem like a lot of effort into making it "harder" because it's intended to limit the number of items they can carry at any given time. As said before, if you want to carry 1,000 ammo you still can. There's nothing stopping you. In addition to stack size changes the default backpacks are being increased by 6 slots or 1 row. Every single change to stacks is to reduce entity overhead (less client lag), add more value to backpacks and limit the player's ability to mass loot monuments and roads. I'll include all the changes below. Stack Sizes Food - 100 (Restrict storage efficiency of food and add more value to the fridges. Limits the player's ability to haul around thousands of pumpkins to cause client lag, among other reasons.) Construction Items - 100 (Changed to reduce entity overhead later into wipes. It's rare any player would ever gear near the cap for this.) Attire - 100 (Same as Construction items) Medical - 100 (Running around with 1,000 syringes takes the challenge out of most things. You can still do this, but you'll sacrifice more inventory/backpack slots.) Explosives - 50 (Rockets were the main focus for this change but it also affects C4, bean can and f1 grenades. Purely to restrict player's inventory capacity. I don't see any value to holding any more than 50 anyways as it'll just add more risk if anything were to happen to your corpse after death.) Deployable tools - 50 (Items such as flares, smoke grenades, and charges reduced to help against players using these tools to troll or harass others. Stack size inline with explosives to try and keep a pattern so stack sizes are not random and unpredictable.) Components - 100 (Changed to limit the max capacity of players inventory so a single player can't suck every road dry in one run) Resources - 10,000 (Did not change) Ammunition - 500 (Reduce inventory capacity and make events more challenging (Bradley, heli and cargo ship. Again, you still can carry 1,000 ammo as before, but you'll need to use 2 slots instead of 1.) The changes to stacks are not final. It will take a few tweaks to get it optimal for most players. I will be tweaking it as the feedback comes in.
  7. @smok3y4real247 They're not vanilla stacks but yes, it was intentional.
  8. Had I'd known this would happen I would have. The issue wasn't to do with when you logged in but what order the server processed requests. It's fixed now. Sorry about that.
  9. It's always charged. I just recently updated the info text to include that information
  10. Death

    whens wipe

    @limonltd There's rarely ever more than 10 minutes of downtime on wipe days. It all depends if the server and client builds are spaced out a bit to give me time to pre-patch.
  11. It was removed for various reasons with performance being the deciding factor. I plan on writing a custom plugin for it but it's near the end of my list. I would like to implement an automatic upgrading system that will pair with your TC instead. You'd load your TC full of resources and click the "Auto Upgrade" button and it will slowly upgrade your base if the required resources are in the cupboard. May take some time for me to do either of these as I'm currently rebuilding every single EZ server from the ground up. Apologize in the meantime.
  12. As stated in your ban thread we'll only consider your appeal after a weeks time. Until then you'll have to carry out your sentence. We appreciate the amount of time you've invested in this appeal but there are several concerns. A) You have not apologized for your mistreatment of our admin team B) You completely dodge fault and instead try and justify some of your actions. C) You mentioned you did not deserve to be banned. I have to disagree. You've had twice the amount of warnings any other player could have incurred before being banned. D) We do not enforce profanity as we're a matured community. Saying racial slurs, disrespecting other players and harassment is another story. You weren't banned for "being rude" you were banned because among just being banned on our other server, you almost immediately attempt to stir the pot on another. All of your bans are related to your obviously piss poor behavior. It would be in your best interest to stop shifting fault, admit you were wrong and apologize for your critical behavior towards our team who are only here to help in the best manner we can. We do not deserve to be treated any less than anyone else. Our servers are private and we reserve the right of judgment to maintain the peaceful atmosphere we have. No one is excluded from this.
  13. @Andipoo The whole idea of the friend's system is to have this functionality. If you have someone you don't want to access your things chances are they shouldn't be on your friend's list, to begin with.
  14. Death

    Bradley Mechanics

    No, pure is a community server and cannot have gameplay mechanics altered.
  15. Rust 12_14_2018 9_39_21 AM.mp4
  16. You can get it as a daily login reward but I'll see about adding it to the store.
  17. The graveyard fence? I'm pretty sure those are craftable.
  18. The drop rate of quarries has been low for some time now. I want to say 10%ish to get one from a drop. The rates at which you get from a survey are untouched.
  19. Death

    .

    I wouldn't say "fuck my computer" is being toxic personally but everything beyond that is pretty much eye irritation. We have a zero tolerance policy for racism, which, by definition, is using derogatory remarks in any compacity. You were given more warnings than most of us would have given and to prove that please see below for details. Before you continue just know I'm not trying to team up on you. I'm trying to give you clarity that we don't go around banning people for everything. 12/01/2018 11:16 AM Was warned in-game (/warn) about harassment of players (player disrespect, toxicity) based on player chat Logs from 12-01-18, and instructed to contact via Discord. 12/08/2018 1:05 AM Warned in chat for racism. 12/11/2018 9:53 AM Warned for TC blocking another player. 12/11/2018 7:17 PM Temp. Muted on 2018-12-11 for being toxic chat. 5 previous warnings not including the shit show today. The admins tried really hard to retain you in our community but again and again, you let them down. No one's perfect, but at some point, it's best to go our separate ways. If you're truly adamant on returning to our community I will allow you to appeal one week from today. This does not guarantee anything and only the one who put the ban in place can lift it. Something to think about, at least.
  20. Rust 12_9_2018 8_55_55 AM.mp4
  21. Sadly not everyone plays by the rules. As admins we don't really have much to do on other than he said, she said. We don't actually know who was there first. As a developer, I'll work on new mechanics to ensure the proper player is rewarded. I'll reply to this thread once said implementations are brought to light. I'm sorry you had this encounter but please don't judge the server by one individual. We've got a lot of great folk around here!
  22. Death

    zombies

    Yes, zombies will attack you while offline.
  23. This system will allow players to deploy a parachute when falling distances that would otherwise kill them. This is not a physical item nor does it have a cooldown. More work was planned but seeing how the game is soon to get its own variant I will leave it as-is. If no progress from the game developers soon I will expand this feature and make them physical items you must equip. This feature should be read after today's wipe! Rust 12_6_2018 2_49_02 AM.mp4 Rust 12_6_2018 2_58_30 AM.mp4
  24. I appreciate the feedback and will see what I can do! Not sure about the popup but perhaps a message board in chat to auto-post announcements on the forums. Again, thanks!
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