-
Posts
15,440 -
Joined
-
Last visited
Content Type
Profiles
Forums
Help
Issues
Gallery
Store
Events
Applications
Everything posted by Death
-
The max population is currently set to 45 total and will be increased once the performance impact is measured. Spawning beyond the maximum population will cause the overflow to sterilize during restarts (overpopulation equates to random copters being purged.)
-
I will take some of these ideas into account when it comes time to revamp Casual. Thanks!
-
We don't allow racism or hate in any form including names. Spamming is also something we do not allow as per our rules. We'd rather mute them globally or force them to change their name rather than adding in an ignore feature.
-
I've added a handful of tutorials but if you have any recommendations feel free to send them to me. (Youtube only) https://www.rustez.com/learn/
-
To encourage players to upload their amazing screenshots to our gallery we're starting a new concurrent event every month that will reward store prizes to the winner(s)! How to Enter 1) Upload your screenshot(s) to our gallery 2) See #1 How are winners chosen We will choose a handful of the best screenshots uploaded for that month and create a poll for members to vote on. The winner or winners will receive prizes in the form of account credit to be used on our store!
- 1 reply
-
- 4
-
-
-
I'll add some tutorials to our learning center for electricity. For inactive purge, I feel 2 weeks is adequate to accommodate to casuals. Thanks for your ideas!
-
Looking inside containers is not against the rules but you shouldn't do it anyway since it'll add your name to our loot logs.
-
I don't think this would fit the theme of any of our servers. As far as performance goes I think it's best we stick to mini-copters.
-
It's been discussed but we feel if someone has to be ignored, chances are they're doing something that we'd otherwise moderate ourselves. We'd rather globally mute or ban them if they're causing problems.
-
You'd have to upgrade manually then.
-
In the future be sure to use https://www.rustez.com/help/ for faster support. I'll send this off to our Pure admins to investigate.
- 1 reply
-
- 1
-
-
You can use /commands for a list of all available commands and /help for special information for that particular server.
-
Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
-
Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
-
Thanks for your feedback @Hyperion! Scourge is rather basic since it's still a new server. We have a lot of complicated systems in place we are working to optimize before expanding game play out a bit. Many plans for the future!
-
Don't forget BPs are carrying over so recycle anything craftable into their components and just craft after the wipe to carry more tings over
-
US Scourge wiping Thursday (1/24/2019 at 12:00pm EST)
Death replied to Death's topic in Announcements
We'll be changing the map (to include MT) for the last 2 weeks until the official wipe. http://playrust.io/map/?Procedural Map_4000_21116- 1 reply
-
- 4
-
-
-
We'll be wiping our Scourge US server in light of recent degrading issues with prefab and collider errors. Although it's rare we wipe outside of the official game wipe schedule, it's important for us to maintain the gameplay quality of our players. We will be carrying over backpacks, blueprints and all store purchases. Be sure to fill your backpack up to compacity before the wipe so the valuables will transfer over. We'll be temporarily upgrading all backpacks to VIP until the transfer is complete. If you're non-VIP it's important for you to remove everything out of the bottom 3 rows after the wipe otherwise, it'll be wiped once backpacks are restored to normal. We understand this may be a frustrating outcome for many and it pains us to have to take such drastic measures to ensure gameplay. We truly hope everyone understands and hope to see you again Thursday after the wipe at 12:00pm EST!
-
It's always been considered ever since they added custom map support. I'm still in the process of rewriting all of our plugins so once that's done I'll have a lot more time to focus on other server ideas. Thanks for your suggestion!
- 1 reply
-
- 1
-
-
The guns should come with a few bullets you can use for researching?
- 1 reply
-
- 2
-
-
What's your discord tag?
-
I'm so in.
-
You've been unbanned for months as far as I'm aware. You're not in the ban list either.
-
The changes were to balance gameplay in general. We're not targeting anyone. If you want to carry 1,000 food, ammo or meds you still can. You'll just need to sacrifice additional inventory slots or utilize your backpack (which was another focus of the changes, to add more value to backpacks.) The admins were not tired of hearing about the changes, they were tired of feeling harassed and berated by the approach some players took to express their concerns. Complaining in chat doesn't do much. You did the right thing by providing valid feedback. Tools no longer stack for a few of reasons 1) Exploiting durability 2) Exploiting repair durability 3) Players losing multiple items by using/throwing stacked tools/weapons not knowing. Fishing poles will not stack anymore, instead, with the new fishing update, fishing poles will have half the durability loss on each cast. It may not seem like a lot of effort into making it "harder" because it's intended to limit the number of items they can carry at any given time. As said before, if you want to carry 1,000 ammo you still can. There's nothing stopping you. In addition to stack size changes the default backpacks are being increased by 6 slots or 1 row. Every single change to stacks is to reduce entity overhead (less client lag), add more value to backpacks and limit the player's ability to mass loot monuments and roads. I'll include all the changes below. Stack Sizes Food - 100 (Restrict storage efficiency of food and add more value to the fridges. Limits the player's ability to haul around thousands of pumpkins to cause client lag, among other reasons.) Construction Items - 100 (Changed to reduce entity overhead later into wipes. It's rare any player would ever gear near the cap for this.) Attire - 100 (Same as Construction items) Medical - 100 (Running around with 1,000 syringes takes the challenge out of most things. You can still do this, but you'll sacrifice more inventory/backpack slots.) Explosives - 50 (Rockets were the main focus for this change but it also affects C4, bean can and f1 grenades. Purely to restrict player's inventory capacity. I don't see any value to holding any more than 50 anyways as it'll just add more risk if anything were to happen to your corpse after death.) Deployable tools - 50 (Items such as flares, smoke grenades, and charges reduced to help against players using these tools to troll or harass others. Stack size inline with explosives to try and keep a pattern so stack sizes are not random and unpredictable.) Components - 100 (Changed to limit the max capacity of players inventory so a single player can't suck every road dry in one run) Resources - 10,000 (Did not change) Ammunition - 500 (Reduce inventory capacity and make events more challenging (Bradley, heli and cargo ship. Again, you still can carry 1,000 ammo as before, but you'll need to use 2 slots instead of 1.) The changes to stacks are not final. It will take a few tweaks to get it optimal for most players. I will be tweaking it as the feedback comes in.