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Death

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Everything posted by Death

  1. All US servers have been successfully migrated. Please search for your server again in the community or modded tab depending on the server.
  2. Another store overhaul is upon us which brings new currencies, new items, and a much-improved delivery system! Currently, if your inventory is full the store will abort your transaction and flag you for manual delivery. This will be reverted back to the automated recheck system once it's implemented into the new system. Subscribers A new perk has been added for Subscribers that grants 10% off all store purchases excluding memberships! Direct Donations We now accept direct donations to those who'd like to contribute a one-time donation to help support the community! You'll find the option to directly donate located at the bottom of the store hub or right here. Donations are of course exempt from fees and taxes so any and all contributions are appreciated! ❤️ Currencies We now support CAD, AUD, and GBP currency conversions. If your currency is not included feel free to reach out to us and we'll try and get it added! New Items Price Changes ($2.00 from $3.00) New Features Sidebar navigation as well as a breadcrumb to quickly find yourself when navigating the store. Currency selector because manual conversions is a thing of the past! Gift cards are fully released and have quick options on the store hub! Bug Fixes Air raids now appropriately spawn the correct amount of planes when purchasing more than one in a single transaction. Air raids now give the correct amount of signals to the purchaser. Store announcements give the items display name rather than prefab name. If more than one event is purchased in a single transaction they now get their own timer. (The second trigger sprung the first trigger)
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  3. Our US servers will be migrating to an upgraded dedicated machine on 12/5/2018 which means our IP will change. Because of this, our servers will fall off your history and favorites tab. When this happens, search for our servers again or direct connect from Connect. Why the Move? We always ensure we're running on the latest and greatest hardware possible which is why we upgrade our machines yearly. Our IP, on the other hand, is changing because we're moving to a brand new data center for better network stability. This does not affect the forced wipe on 12/6/2018
  4. @Andipoo Looting rules for particular server events are displayed under the server announcement in chat when they spawn in.
  5. @Andipoo Are you planting in soil or in planters?
  6. @rem437 I'm still actively working on balancing out the cost over efficiency for teleporting so just bear with me. @Andipoo Only hostile animals spawn on Scourge currently which are wolves, bears, and boars. The overall animal population is pretty high if only the zombies would stop eating them! I'm working on a solution for this and eventually, zombies and animals will be at peace with each other!
  7. The only reason you'd be targeted by bandit camp is if you were to shoot at anything near it, a zombie for example. Once you're targeted you have to wait 15 minutes to enter otherwise they will shoot at you.
  8. Your username has been updated.
  9. It has to be placed on the ground. Placement is pretty flexible beyond that. You can pick it back up using your salvaged hammer should you decide to move it later.
  10. Congratulations! ❤️
  11. Death

    ><(((°> fish

    Something seems fishy here...
  12. Death

    Requests

    @Bodoc Please see
  13. There is no way of altering stack sizes on a vanilla server.
  14. @Mikejuh The post was made when the ticket system was offline. I've edited it to point to the appropriate place!
  15. Moved to:
  16. Offender: | Z.N. | IRONMAN | USA | (76561197966028754) (694013017) Time: 11:15pm EST Length: Permanent Reason: Stealing/Looting - Player entered another person(s) base and stole all they could, dropping the rest on the ground to despawn. Proof:
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  17. Death

    Requests

    @attakmule Requests are no longer monitored as we're on a new and improved system. If you're missing anything send us a ticket rather than replying here. @csgolotto.com This server does not have cars.
  18. Death

    Rust Ez clothing

    We have no interests in merchandise at this time but when we do it'll be included on our store page. There are legal issues when it comes to selling digital art that you do not possess licensing to redistribute for. Once I can put enough money to the side to register everything I will look into merchandise but it would be done so privately. Thanks for your offer though
  19. @Corcustos 1) The TP system is for friends so why would you TP someone into your base in the first place? That will not change. Using this system outside of teleporting friends is technically abuse. I will not cater to making it easier. 2) Trading would not exist without the implementation of the trading plugin. Waiting for a cooldown beats not having it all. Scourge is not meant to be easy which is why these changes are coming to rebalance the economy.
  20. @Corcustos 1) The friend requirement for friend TP is to prevent abuse by spamming requests. Also, I stand against "give everyone access to your stuff" because it just doesn't make sense to WANT everyone to have access to your stuff. The system we have now will likely never change. 2) The trade cooldown as-is is too short and will eventually be increased. The idea isn't to create an inconvenience, since -- after all, it's in of itself a convenient feature. The cooldown, however, is designed to limit the use (obviously) and prevent abuse. This isn't intended for players to trade out of their base non-stop. That's what shops are for.
  21. Will be added after Halloween.
  22. Death

    pookie

    The pookening begins.
  23. The idea of using decay is to allow players to be confident their base will be intact if going away for several days. Two weeks inactive purge on top of decay is a bit too much. The entity count is at its worse after the 3-week mark so this should greatly improve client performance late into a wipe, especially if the month of the wipe is greater than 5 weeks.
  24. We'll be making changes to accommodate our ever-expanding community to improve overall server performance and most importantly, the player's experience. We'll be making these changes slowly over the course of several months to prevent new issues from developing during these transitions. This Wipe 1) Map size will be increased from 4,000 to 4,500 to help spread entities and provide more plots later into wipes. 2) The cooldown on homes will be increased from 5 minutes to 30 minutes in hopes to prevent players from wiping out monuments. 3) Loot room camping will no longer be tolerated. Anyone found sleeping in loot rooms will be moved out accordingly This goes for loot spawns at monuments as well. 4) Upkeep cost will be increased from 25% to 30% to further prevent massive structures and provide a better resource economy. 5) Players who do not log in for longer than 3 weeks will become marked as inactive and purged to free up server and client resources that can be utilized by active players Hundreds of commits have been made this month to improve both client and server performance, maximize data storage efficiency, and allow our server to handle more players at any given time. This wipe we'll focus on balancing loot tables, stack sizes and everything in between to provide the best experience and performance possible. If you have any feedback we'd love to hear it in our feedback and suggestions thread!
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