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Death

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Everything posted by Death

  1. We're still working on trade issues. The not being able to recycle while sitting is intentional to resolve collision issues when accessing recycler while in a vehicle.
  2. Changed Status to Released
  3. Changed Status to Fixed Changed Version to 9.7.20
  4. Changed Status to Fixed Changed Version to 9.7.20
  5. Changed Status to Fixed Changed Version to 9.7.20
  6. Changed Status to Working
  7. Changed Status to Released Changed Version to 9.6.20
  8. Changed Status to Released Changed Version to 9.6.20
  9. Death

    Admin invisible

    Changed Status to Released
  10. Changed Status to Released
  11. Changed Status to Working
  12. Changed Status to Released Changed Version to 9.6.20
  13. Changed Status to Released Changed Version to 9.6.20
  14. I want to start by apologizing for the issues that have arisen by recent updates. I had tunnel vision and tried to push the new backend as fast as possible so that I can change gears on new features. In doing so, I've created mayhem that has put players at an inconvenience. I am genuinely sorry, and I promise you I will be finding a better pace and more thorough testing before pushing updates live. If you're unsure what I am referring to, our recent update has displaced quarries and pumpjacks owned by players due to an oversight in my code. If you're affected, please reach out to an admin or create a ticket at https://rustez.com/help. Small Shelves We've removed small shelves as their functionality was not worth the server performance tax they required to handle the spawning of items, stability, and decay to treat them as regular entities. They were, in fact, custom and had to be controlled entirely to appear as if it an actual item. We are instead planning on implementing direct container stacking instead. We're unsure if we'll have stacked containers as their own item or let players stack them manually. We will have more information about this later this month. Quarries We plan to remove quarries from our Pure server starting in October. This has been a long outstanding change and is something that must be done to preserve the vanilla experience and keep true to community guidelines. UPDATE: Pure will have the same quarry system as mentioned below for Scourge. We will be significantly increasing the number of available quarries instead, ensuring there is always one available for players. This will not only reduce map clutter but improve client performance substantially, not having quarries placed everywhere. We also plan to remove quarries on our Scourge server starting in October as well. We plan to instead make public quarries usable by multiple players at once by utilizing virtual container technology so more than one player can operate a single quarry. This will create multiple instances of the containers so other players can not access your content during operation. If this feature is not available before October for Scourge, we will delay the removal of quarries (for Scourge) until it is implemented. Survival will not be affected by these changes as we plan to push Survival's automation features soon. Pumpjacks Pumpjacks will also see a few changes, starting with its placement. Instead of free placement, players will need to use survey charges to create an oil crater to place the pumpjack on, precisely how quarries are placed. The chance of an oil crater will be significant, so optimal placement can be achieved. The reason for the placement changes is to restore the pumpjack to its original state and remove the custom placement mechanics to reduce the load on our server during peaks. Also, the process rate of pumpjacks will double. This will not affect the production rate or fuel consumption. It will merely increase the time it takes to complete a single interaction to improve performance and decrease idle fuel production. It will increase to 20 seconds, from 10 seconds. UPDATE: Pumpjack changes listed above will be for the November update. Vehicle Flares Vehicles will no longer be purchasable on the black-market; instead, a player can purchase a vehicle flare to interface with a UI of owned vehicles to spawn in. Capture vehicles will no longer give these flares. To add a vehicle to your virtual garage, they must be purchased at an NPC vendor. When a player disconnects, the vehicle is automatically added back to their garage unless another player is occupying it. This is to ensure the vehicle does not decay or take damage while the owner is offline. Also, it will reduce the total amount of vehicles spawned in at one time to help with performance. We have many more exciting reworks and new features in the works, but for now, we want to get the above changes polished before moving on to ensure we're not adding more bugs on top of others.
  15. Changed Status to Fixed Changed Version to 9.6.20
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