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Death

Staff
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Everything posted by Death

  1. That vending machine was ent locked by another admin. Please be more careful in the future.
  2. Changed Status to Working
  3. Changed Status to Released
  4. Death

    Looting crates

    Changed Status to Released
  5. Changed Status to Fixed Changed Version to 9.5.20
  6. Death

    Admin invisible

    @RoJoSWE "fixed" is not the same as "released"
  7. Death

    Looting crates

    Changed Status to Fixed Changed Version to 9.5.20
  8. Death

    Looting crates

    Changed Status to Working
  9. Changed Status to Fixed Changed Version to 9.5.20
  10. Death

    Admin invisible

    Changed Status to Fixed Changed Version to 9.4.20
  11. What do you mean? They were only down for a few minutes for wipe
  12. Your network might be on the slow side. Make sure to navigate pages slowly so the icons can cache into your client. Once they're all cached, you can browse as quickly as you want. They stay in memory until you leave the server.
  13. This month you'll notice we're using the same map for all Pures', Survivals,' and Scourges,' and the reason for that is our plans to switch to custom procedural maps in October. Custom procedural maps will have the same look and feel of randomly generated maps but will feature custom monuments and decoration throughout the map. Everything we implement will feel natural to the game and not impact client performance. Also, to map changes, we're grinding behind the scenes rewriting our backend for significantly improved performance, functionality and pave the way for future implementation of excellent new features! More on this soon.
  14. Death

    Vendor Bandit camp

    Changed Status to Released Changed Version to 9.1.20
  15. Everything is good on our end. You can check a server's status at https://rustez.com/connect
  16. Working means it's being worked on, not that it's working
  17. Changed Status to Released
  18. Was not able to reproduce the bug but I have rewritten majority of the system for better handling which should resolve any residual issues.
  19. The patrol helicopter has a 30 minute spawn timer and will despawn after it's up. It won't aggro near the end as it typically flies out into the ocean before actually despawning. The only time it would despawn during combat is if something held it up and the timer expired before it could fly off such as admin intervention or it getting stuck on terrain. This would be a game bug so I'll forward this bug report over to Facepunch for review.
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