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Death

Staff
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Everything posted by Death

  1. Death

    Viewinv (Admin)

    Changed Status to Released
  2. Changed Status to Fixed Changed Version to 6.2.20
  3. Changed Status to Working
  4. Death

    Viewinv (Admin)

    Changed Status to Fixed Changed Version to 6.2.20
  5. Changed Status to Closed
  6. Death

    Viewinv (Admin)

    Changed Status to Working
  7. Changed Status to Closed
  8. Changed Status to Fixed Changed Version to 6.2.20
  9. @Arsefish They can be bought on our donation store. They're not great on client perf which is why it's not available ingame.
  10. These suggestions are really aimed at the game in general which can be added here: https://rust.nolt.io/
  11. We've just recently removed our friend menu which offered the same thing. You can use their Steam ID instead of their display name if there are similar online players. Unsure if I'm going to bring this back as a list of all online players or not.
  12. Our first plan of attack is to increase dung production of horses. This isn't yet possible in a meaningful implementation.
  13. We've had the indicator as well as chat notification but that allowed players to know exactly when it's up to go and kill it. That's a bit worse than camping it considering you can drop what you're doing and TP to a launch site base.
  14. We've done this some time ago and have decided against it going forward. It may bring some more activity late into wipe at the cost of toxicity, which is something we'd like to avoid. Once we fully staff our admin team you'll see a lot more pvp-oriented events which can be isolated from those who wish to not participate.
  15. Quarries are protected by the tool cupboard on our modded servers. This is not possible on our community servers as it would effect game play, which isn't allowed for community servers. Changing the build zone around quarries is not possible without a hacky implementation, which again, not possible on our vanilla servers.
  16. The current sell order amount was to reduce usage as the original version used heavy calcuations. I've since rewritten it for better performance but unsure if I'll change the amounts with the current version. This may be a feature with the overhaul planned sometime this year.
  17. I've forwarded this report to Facepunch.
  18. Were you basing with anyone? The only thing that could explain this would be inactive decay that removes all entities from a player once they reach 10 days of inactivity. If you had a base mate that built the base and they were taken off the TC that would of triggered the purge.
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