@NorfolkNoise There are 3 types planned, garrison, outpost and prison. Garrison is the easiest which is why it was implemented first. The harder it gets the better the loot. Outpost would be next but no ETA at the moment.
Survey notes were removed from the game by Facepunch and it's not currently possible to re-implement them. Horse dung production was also greatly nerfed a few updates ago.
@Flatline @Sararainmaker That would indeed fall under political as some may have a difference of opinion and some may misuse what that flag represents. So it's best we avoid it altogether.
@Sanbo Only survival has Jpipes
@device420 You can use containers as splitters but it's currently not possible to specify the output for each pipe other than flow rate determined by the pipes tier. This is something to be considered in the next update.
@DifanceR We already have npc bases on our modded servers. They spawn in on the hour and will eventually implement the ability to locate your own base to destroy.
I will be changing how vehicles are stored (vehicle flares) as well as adjusting prices to re-balance with the latest changes to the game. I feel the recent changes to how you acquire helicopters satisfies this suggestion therefore I will mark it so.
I do have a few mini games planned but it's pretty far down on my list. Rust seems to be adding slot machines in the near future but unsure how they will work in terms of entertainment.
We've had that information on the store page since I can remember but one of the last updates seems to of overlooked these details. I will update the description asap.
@ProstheticAIM That's something I plan to bring back.
@DifanceR Could you explain in a bit more detail by what you mean with "spend everything we amass?"
I cannot reproduce any issues on my end. This could be related to the IO entity lag but I'll forward this report over to the facepunch team just to be sure.
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