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Death

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Everything posted by Death

  1. Death

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    @Flatline @Sararainmaker That would indeed fall under political as some may have a difference of opinion and some may misuse what that flag represents. So it's best we avoid it altogether.
  2. Will leave this open for more reports.
  3. Changed Status to Pending
  4. Your ban has been lifted. Please review server rules before connecting and I look forward to having you apart of our community once more!
  5. Changed Status to Released Changed Version to 7.29.20
  6. @Sanbo Only survival has Jpipes @device420 You can use containers as splitters but it's currently not possible to specify the output for each pipe other than flow rate determined by the pipes tier. This is something to be considered in the next update.
  7. @DifanceR We already have npc bases on our modded servers. They spawn in on the hour and will eventually implement the ability to locate your own base to destroy.
  8. I will be changing how vehicles are stored (vehicle flares) as well as adjusting prices to re-balance with the latest changes to the game. I feel the recent changes to how you acquire helicopters satisfies this suggestion therefore I will mark it so.
  9. Garrisons are designed to be an unmanned facility. We will be adding more types in the near future such as outposts and prisons, which will have npcs.
  10. Sure, I'll get that added as soon as possible.
  11. I do have a few mini games planned but it's pretty far down on my list. Rust seems to be adding slot machines in the near future but unsure how they will work in terms of entertainment.
  12. We've had that information on the store page since I can remember but one of the last updates seems to of overlooked these details. I will update the description asap.
  13. Continued in
  14. @ProstheticAIM That's something I plan to bring back. @DifanceR Could you explain in a bit more detail by what you mean with "spend everything we amass?"
  15. Changed Status to Closed
  16. I cannot reproduce any issues on my end. This could be related to the IO entity lag but I'll forward this report over to the facepunch team just to be sure.
  17. Changed Status to Closed
  18. Not a bug, the buttons only serve as placeholders for future updates.
  19. Changed Status to Closed
  20. Could not reproduce any issues on our end but it could of likely sorted itself out after last server maintenance.
  21. Changed Status to Working
  22. Changed Status to Closed
  23. I've passed on this bug report to the respective party.
  24. Changed Status to Working
  25. Death

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