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Everything posted by Death
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Changed Status to Working
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Changed Status to Closed
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It may have queued you even if your backpack was empty or had no items in that backup.
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Changed Status to Working
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This thread will now become locked to prevent any further unneeded drama.
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There are obvious flaws in our combat logs for events. They were initially deployed to give you an idea, not determine who gets what. Since this is a part of our server and is an expected feature, we plan to expand and improve upon it to avoid these conflicts. We're an online community with hundreds of members. Some players not getting along is expected and should be handled respectfully using ignore and reporting incidents that are unjust to admins instead of trying to resolve them yourself. @KombatKen If you were referred to as a "gook" you should report that asap. We cannot invoke punishment on assumptions so we'll need evidence. Your ban was changed to 7 days per my request. I reviewed logs from previous conversations and felt justly to increase the ban to avoid further conflict. @SW4MP You were in the right to request a crate for the amount of damage you and your team mate did. With that being said, we can't just ban for this unless it's a reoccurring theme from that player. If it becomes one, we'll handle it.
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We have no safe place for abuse and racism. Your ban has already expired so no further action is needed. Please be more mindful going forward.
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Changed Status to Released Changed Version to 4.28.20
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Changed Status to Released
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Changed Status to Fixed Changed Version to 4.27.20
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Changed Status to Fixed Changed Version to 4.27.20
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Apologies for the delay, the issue was with an update I released last night that removes decay from physical containers to reduce hook calls (performance.) The hook used to clean up the decay component was not firing on server startup which cased the physical entity that makes up the backpack to decay. I've released an update that addresses this and will work on restoring data once I deem the current version stable.
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Changed Status to Working
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Performance First off, I'd like to apologize for the awful performance this month. There were issues with the latest Unity version that required Facepunch to disable incremental garbage collection for Linux machines. Because of this, garbage collection runs more frequently and processes more data than it should. This is causing the intermittent lag spikes and rubber banding. We've exhausted our efforts in trying to bandaid this issue to no avail. Facepunch already has a fix but we'll likely not see it implemented until next forced wipe on May 7th. Horses We've doubled the horse population in an attempt to quell horse hoarding. It's not currently possible, but we plan to increase dung production by default to help this going forward. Water Catchers Although this does not effect the server in terms of performance, we've doubled water production for all catchers to help keep the clutter down. This applies to all catchers regardless of when they were placed. Quarries We've identified issues with quarries output harboring invisible stacks. If your quarry seems to not be producing a specific resource, or not at all, use loot all, if available on your server, to reveal said stacks. A fix will be implemented very soon. My Activity I apologize for my recent activity and tentativeness to bug reports these last few days. I shifted some of my attention to the public development scene to supplement income due to the current economical crisis. I've also been working hugely in the background to improve core features and functionality that I plan to start rolling out very soon, within the next month or two.
- 1 reply
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Changed Status to Released
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Changed Status to Released
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Could you provide a video? I'm unable to reproduce.
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Changed Status to Fixed Changed Version to 4.24.20
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Changed Status to Fixed Changed Version to 4.24.20
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Changed Status to Working
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Changed Status to Working
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Changed Status to Working