@Sararainmaker Originally, instead of spawning on the beach, you'd spawn in parachuting and have somewhat control over where you landed. This was to prevent players from getting gobbled up by zombies on first spawn.
I've since then implemented safeguards to prevent this without the need for parachutes but I felt it added a nice aesthetic. Parachutes were removed due to collision issues.
I'm optimizing and rewriting the back-end as I go through the bug reports which is why most of my attention is on that right now. I'm sharing this to let you know I am actively monitoring this thread and occasionally send a reaction to let you know I seen it.
Doing a quick poll to see how many miss the parachuting mechanic on respawns. I've been debating re-adding it in a more stable form as well as the option to parachute on demand from high points or air vehicles.
If you vote, let me know your thoughts!
We've tweaked population groups to re-balance world spawned vehicles, including horses. It seems there is no hierarchy when cleaning up population groups so it randomly removed the overflow regardless if it was inuse.
I will be adding more measures going forward to ensure it only removes unclaimed vehicles. Sorry about that
This isn't currently possible as we're unable to see who a player has muted. I will be closing this for now but will re-open if a solution is made available.
This was removed from the game by Facepunch in what seems to be an attempt to slowly phase out quarries. I can re-implement this on our modded servers but not our vanilla.
We will be phasing out quarries from Pure later this year.
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