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  • 2 months later...
Posted

Ability for admins to see who turned off/on switches and industrial conveyers or make it so other players can't. I was griefed twice today by people turning off my conveyers which stopped my charcoal production and by turning on a switch which burnt out all my igniters and the admins say they aren't included in the logs

  • 4 weeks later...
Posted

things Id like to see installed:

skins for auto's and flying machines

end of wipe skin achievement to draw in players.   be it an award or found; maybe paid for with the large amount scrap.

 

 

things that are annoying:

lessen the range I can hear horses stomping and pump jacks.  

the sound of rubber suits when running   is also annoying.  

some zombies when stuck or if you're above them, dont seem to take damage.

  • 1 month later...
Posted

I am a bit done with the leaderboard, there is 1 or maybe more people who build useless high towers to get the longest distance headshot kill for the leaderboard.

Rust works with a view lenght, so if you build a high tower on a cliff 2 grids of a road you will get max distance, its that easy. Go on the top of your tower and shoot every gun..

On EU Scourge its allready like 370m. Nobody will exceed that. So the fun is totally gone for other players.

 

So my suggestion is to wipe the leaderboardstats every week.

  • 2 weeks later...
  • 4 months later...
  • 2 months later...
  • 3 months later...
  • 1 month later...
Posted

Giant excavator airdrop & Pumpjack creation

 

Map marker being different as its not for everyone.
Pumpjacks on foundation too.

  • 3 weeks later...
Posted

Suggestion: Availability Status & Timers for monument keycard loot room resets.  

Not sure what the backend would look like, but it could be as simple as this (this is not actual code, just gibberish logic):

IF  TrainYardBlueRoomLoot = True
	TrainYardBlueRoomStatus= Available
ELSE TrainYardBlueRoomLoot= False
	TrainYardBlueRoomStatus = Unavailable
	BlueRoomTimer = 15 mins
  • 1 month later...
Posted

Giant Excavator drops should have a timer, 10 min(whatever you chose) If original owner doesn't claim in time period, crate should become public and lootable by everyone. Don't know how possible this is, esp specific to GE, and not personal air drops.

  • 2 weeks later...
  • Staff
Posted
On 7/18/2023 at 1:23 PM, adnans said:

The ability to mass plant seeds/clones in to planters. Maybe it could be a subscriber perk?

This was added to the base game. Hold SHIFT while planting seeds to plant the entire plater.

  • 3 weeks later...
Posted

@DeathIs it possible for us to receive a notification when an item arrives at the black market? /setalarm 'itemname' for black market" What do you think about implementing this feature as an idea?

  • 1 month later...
Posted

I mentioned in gen chat on discord that AI raidable bases would be nice to have and it looked like others wanted this added also. Sounds like stability might have been an issue in the past however possibly the mod is at a better state now? Would love to see it added, thanks

  • 1 month later...
Posted

Hope you all are having a great new year.

I'm not seeing any animals, love the bears, great fish bait. Have they been removed?   If not please send out more.   More zombies also . After the start it gets very quite and and a bit boring.   Love your servers but if you can put in animals.   Maybe a fast zombie respawn. Really need bears . Can't farm fast enough to keep worms a grubs. Maybe get where we can feed the fish zombies and scientists.    

Thanks for the great servers

Rusty

  • 5 months later...
Posted

It would be awesome if the stack size for honey and honeycomb could be increased from 100 to 1000. This would be great, noting one of the features about this server that I really like is that all other stack sizes have been increased (i.e. Stacks+ - All item stacks are increased to remove the tedium of storing them). Currently collecting, smelting, moving, storing and selling honey is very tedious with the 100 stack size.

  • 2 months later...
  • 2 weeks later...
Posted

Was talking to some of the guys on server about water problems for the farmers, so I made a mod for planters that makes water from thin air. It uses less ticks, and I think it would help server performance. We could make a self watering planter if would prefer that. As of now it is just a fertilizer prefab that goes into fertilizer slot. can add water every minute at set amount. Could be a store item that could be sold cheaply similar to test gen. It is working just would need testing beyond my personal server. Could also make our own skin for it, although that would need unity work, and not going to take time to do that unless we know we'd like it etc. Thoughts?

  • Like 4
Posted

Instead of an actually sprinkler head that is overused(IE: not placed correctly so instead of 1/ 2 planters/1/4 planters) This along with ideas like this to lessen the actua ticks of items that are known to be overused and plummet Fps into the ground. This would be an Idea that needs to be looked into, as a mod or even as a hard coded line into Facepunch's game. Someone like Shadowfrax and or a person from Dev team should(I know, asking alot) look into it. Mainly this affects PvE and not PvP servers bc of population and large builds

  • Like 2
Posted

Posted by @ShadowStrike 8/14/25

Was talking to some of the guys on server about water problems for the farmers, so I made a mod for planters that makes water from thin air. It uses less ticks, and I think it would help server performance. We could make a self watering planter if would prefer that. As of now it is just a fertilizer prefab that goes into fertilizer slot. can add water every minute at set amount. Could be a store item that could be sold cheaply similar to test gen. It is working just would need testing beyond my personal server. Could also make our own skin for it, although that would need unity work, and not going to take time to do that unless we know we'd like it etc. Thoughts?

  • Staff
Posted
4 hours ago, ShadowStrike said:

Was talking to some of the guys on server about water problems for the farmers, so I made a mod for planters that makes water from thin air. It uses less ticks, and I think it would help server performance. We could make a self watering planter if would prefer that. As of now it is just a fertilizer prefab that goes into fertilizer slot. can add water every minute at set amount. Could be a store item that could be sold cheaply similar to test gen. It is working just would need testing beyond my personal server. Could also make our own skin for it, although that would need unity work, and not going to take time to do that unless we know we'd like it etc. Thoughts?

i been saying that there should be a hydroponics mod or dlc for years, even posted on the rustdev forums. but something along the lines of like the size of a shelfs that can hold like 6 plants, but you just plug water into it it has water in / out and a power in / out, just input seeds and pull ripe plants out, fertilizer storage on the bottom, no crossbreed phase. 

  • Like 2

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