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Death

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Everything posted by Death

  1. Changed Status to Fixed Changed Version to 4.14.20
  2. Changed Status to Working
  3. Changed Status to Fixed Changed Version to 4.14.20
  4. Changed Status to Working
  5. Changed Status to Released Changed Version to 4.14.20
  6. New client update released to address this issue.
  7. Changed Status to Released Changed Version to 4.13.20
  8. This was fixed last night. The server will auto fix next restart or you can replace to expedite.
  9. The new system is completely dynamic which is why all the changes I make to either;or are mirrored. This was done to keep it as performant as possible. There's not too many people who purchase that many pumpjacks so as of right now the cap will remain. If I see a demand for it I will reconsider.
  10. Changed Status to Released
  11. Changed Status to Fixed Changed Version to 4.13.20
  12. Changed Status to Working
  13. Changed Status to Closed
  14. Sell All will sell per unit passed the minimum buy price (20k for stone) for all of that resource type in your inventory. [ezMarket] Aceofspaed[76561198035862701] has sold 190000/190000 stones to the blackmarket for 950 credits. [ezMarket] Aceofspaed[76561198035862701] has sold 73387/73387 stones to the blackmarket for 366.935 credits. 1 / (20,000 / 100) = 0.005 x 190,000 = 950 1 / (20,000 / 100) = 0.005 x 190,000 = 366.935‬
  15. Changed Status to Released Changed Version to 4.12.20
  16. I've subtracted run time decay update for now to let the other changes set in as to not overwhelm players with a bunch of new mechanics at once. Going forward, quarries output will be decreased by default but can be "boosted" by activating perks available to max level quarries. You'll be able to activate 1 perk at a time to boost production: Heavy Duty Your quarry works harder, producing more resources in exchange for required regular maintenance to keep quarry repaired. Efficiency Delete Your quarry works faster, producing more resources in exchange for higher fuel consumption. Feedback is appreciated!
  17. Changed Status to Released
  18. Quarries are not apart of the game anymore. They're not a privilege, they're a feature. Like all features, we're always working on improving them, even if that means going backwards to ensure balance. If you do not want to farm components to maintain a quarry then you can login every 7 hours and repair it for just wood and frags. You only need components when it falls under 1250 health. If you cannot do so then you cannot afford to operate a quarry. I understand your frustration but there are more uses for pumpjacks other than creating an infinite amount of lowgrade for your quarries. Sell the lowgrade for credits, exchange at outpost or sell and trade amongst other players. If these changes takes away your motivation to support our servers I do apologize. We're not a for profit server. If you would like a refund on your pumpjacks feel free to create a ticket at https://rustez.com/help
  19. @RedSkelton Your pumpjacks are not affected by these changes. As long as you login every 14 hours to repair this doesn't effect your quarries either. We do not typically make major changes mid wipe since we have a monthly forced wipe to reset any imbalances that occurred in the previous one. However, since credits do not wipe this was an issue best resolved immediately. You may not see an issue with the old system because you aren't looking for any. As it stands, the economy has inflated over 300% with players peaking the leaderboard with over 2 million credits.
  20. @ZappeR Quarries turn off once they fall below 20% health. I will make sure pipes respect that when auto toggle is enabled. Apologies for my previous post, I was a bit brash.
  21. @ZappeR I encourage you to read the overview, or at least the last few replies, before making assumptions. Nothing in your response holds true other than the fact you now have to work to maintain a quarry. 50 gears and sheet metal would allow you 56 hours of run time. A quarry can run 14 hours before becoming inoperable. If you repair the quarry before it reaches half health, or every 7 hours, you'll never need to use components to repair. If auto start on pipes is causing quarries to be destroyed I will fix this.
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