I'm unable to reproduce planters breaking when you harvest crop but I've seen similar instances with water catchers if placed on the same foundation.
Either way, this would be a unity issue. I've forwarded your report.
I will look into finding a reasonable implementation of buffed zombies in rad areas. As it is now, our Scourge servers have 1,000 zombies spawned at any given time using an indepth logic for both pathfinding and targeting. Any additional checks could decrease their "thinking", even more so than the limitations of the game in its current state.
Using mailboxes and physical shop fronts will be a way to trade instantly with players once we roll out that feature update. I will consider other uses as suggested above as well.
We don't sell craftable items on our cash store, other than salvaged hammer -- because it's the remover tool, to not compete with the player economy. I like to keep loot tables vanilla so players know what to expect.
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