Jump to content

Death

Staff
  • Posts

    15,442
  • Joined

  • Last visited

Everything posted by Death

  1. Changed Status to Fixed Changed Version to 4.11.20
  2. Game bug pending server update.
  3. @WheezinGeezerTV It toggles off because it's damaged. Repair it with a build hammer, wood, metal frags, sheet metal and gears.
  4. Changed Status to Working
  5. Changed Status to Released Changed Version to 4.10.20
  6. @Jelly Belly My initial reasoning for level 10 quarries was to give the very few players who used that many quarries a way to consolidate. After doing so, the amount of players upgrading to level 10 was unexpected and created a huge snowball effect to player economy. Without the option, not many people are willing to upkeep that many quarries which is why the cap has been pushed down to 5. I understand this may motivate some to place more, but that margin is very small. The "decay" during run time is there to help reduce the gains from afk farming and discourages players from spamming quarries instead of upgrading. The damage a quarry takes is the same regardless of the level so running 2 quarries vs 1 level 2 would double the upkeep cost. I know you may feel these changes are out of place on Survival, but it's all the same. The numbers mid wipe are not good for Survival and that's attributed to the fact that players reach end game within week one. TL;DR Changes are to reduce impact on player economy, add value to components, discourage quarry spamming and prevent afk farming.
  7. A new update has been released to balance quarries and pumpjacks. See Damage on production section in the overview. Quarries/pumpjack max level changes to 5 from 10 (only effects newly placed) Quarries now take damage when it consumes fuel Quarries now repairable (cost: wood, metal fragments, gears, sheet metal) Pumpjacks now display crude production under resource icon in upgrade menu Pumpacks do not take damage on production
  8. I am aware of their impact on the economy and am working to balance them. The goal wasn't to replace farming, but to add an alternative means. As of right now, quarries are default rates which was intentional to have a base to start with. Having no quarries has just as much drawbacks as having them. Players fighting over public quarries, theft, shortage of nodes and a non-existent lowgrade demand. Going forward, quarries outputs will be nerfed and take damage during operation, which will be repaired if in range of a TC. If I am unable to balance quarries satisfactory I will consider removing them. For now, they're an outlet to expand the functionality of the game and give players something to invest their stockpile of resources and components on.
  9. Changed Status to Released
  10. Changed Status to Released
  11. Will connect with you ingame shortly to resolve this dispute.
  12. Changed Status to Fixed Changed Version to 4.8.20
  13. Changed Status to Released
  14. Changed Status to Fixed Changed Version to 4.8.20
  15. Changed Status to Fixed Changed Priority to Medium Changed Version to 4.7.20
  16. Changed Status to Working
  17. We're aware of the dwindling horse populations due to player hoarding and are working to remedy it without imposing new rules. We encourage players to be mindful and not store an excessive amount of horses to keep their population healthy for others. Composting If your server has fishing, take advantage of your composter and put your trout and minnows to good use, creating fertilizer. https://rustlabs.com/item/fertilizer#tab=fertilizer;sort=1,1,1;sort=1,1,0
  18. Changed Status to Released Changed Version to 4.7.20
  19. Changed Status to Released
  20. Changed Status to Fixed Changed Version to 4.6.20
  21. It uses the same amount of fuel as it always has, as explained in:
  22. Changed Status to Working
  23. Bit late but all of our servers are up and running. You can check the status of a server at https://rustez.com/connect
  24. Level 5 would consume 5 fuel per Production rate (10 seconds) and produce x5 the base production rate for each ore. The amount of ore produced per minute is displayed under its respective icon in the upgrade menu. To verify rates, calculate fuel consumption for 1 minute of operation and place that amount of fuel inside the quarry. Once the fuel is consumed you should be left with the exact amount of each ore as shows in the upgrade menu. To calculate fuel consumption for 1 minute of operation: 60 / production = x * level = fuel needed for 1 minute Have a look at the overview for more information.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.