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Death

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Everything posted by Death

  1. @Lolroy Nerfing output would encourage players to place more quarries. That's the main purpose of having levels and the only reason we implemented the run time decay system. @Jelly Belly I have fought for quarries for a very long time, even when they were introduced to survival. They were removed from vanilla gameplay for good reason. They're awful on client performance and removes the fundamentals of farming. The reason I'm for quarries is to give casual players a fighting chance at maintaining a somewhat decent base. But as quarries stand on their own, they do more than that. They give players the ability to produce and abundance of resources to flood the market and completely sink prices to the point where it's no longer worth trading or selling. I will constantly be reevaluating my changes looking for improvements and alternatives but as it stands now, I feel decay is going in the right direction. I fail to see how this decay in any way hinders your ability to farm. You can find the numbers below. 14 hours of run time from 2500 hp to 500 (until it auto shut off) * Stone output is based on the lowest output possible as the node was manually spawned. If you surveyed you'd get double that. Cost: 1,857 wood 563 metal 13 gears 13 sheet metal 25,200 lowgrade Produces: 189,000 stone 47,292 metal 47,292 sulfur 3,780 high quality
  2. @Statler @Dicko A La Mode looking into it now
  3. New update released to reduce decay fraction and repair fraction cost of operating a quarry. See Repairing a quarry section in the overview.
  4. Changed Status to Released Changed Version to 4.10.20
  5. The level cap was decreased to 5 amid player economy concerns:
  6. Changed Status to Fixed Changed Version to 4.11.20
  7. Game bug pending server update.
  8. @WheezinGeezerTV It toggles off because it's damaged. Repair it with a build hammer, wood, metal frags, sheet metal and gears.
  9. Changed Status to Working
  10. Changed Status to Released Changed Version to 4.10.20
  11. @Jelly Belly My initial reasoning for level 10 quarries was to give the very few players who used that many quarries a way to consolidate. After doing so, the amount of players upgrading to level 10 was unexpected and created a huge snowball effect to player economy. Without the option, not many people are willing to upkeep that many quarries which is why the cap has been pushed down to 5. I understand this may motivate some to place more, but that margin is very small. The "decay" during run time is there to help reduce the gains from afk farming and discourages players from spamming quarries instead of upgrading. The damage a quarry takes is the same regardless of the level so running 2 quarries vs 1 level 2 would double the upkeep cost. I know you may feel these changes are out of place on Survival, but it's all the same. The numbers mid wipe are not good for Survival and that's attributed to the fact that players reach end game within week one. TL;DR Changes are to reduce impact on player economy, add value to components, discourage quarry spamming and prevent afk farming.
  12. A new update has been released to balance quarries and pumpjacks. See Damage on production section in the overview. Quarries/pumpjack max level changes to 5 from 10 (only effects newly placed) Quarries now take damage when it consumes fuel Quarries now repairable (cost: wood, metal fragments, gears, sheet metal) Pumpjacks now display crude production under resource icon in upgrade menu Pumpacks do not take damage on production
  13. I am aware of their impact on the economy and am working to balance them. The goal wasn't to replace farming, but to add an alternative means. As of right now, quarries are default rates which was intentional to have a base to start with. Having no quarries has just as much drawbacks as having them. Players fighting over public quarries, theft, shortage of nodes and a non-existent lowgrade demand. Going forward, quarries outputs will be nerfed and take damage during operation, which will be repaired if in range of a TC. If I am unable to balance quarries satisfactory I will consider removing them. For now, they're an outlet to expand the functionality of the game and give players something to invest their stockpile of resources and components on.
  14. Changed Status to Released
  15. Changed Status to Released
  16. Will connect with you ingame shortly to resolve this dispute.
  17. Changed Status to Fixed Changed Version to 4.8.20
  18. Changed Status to Released
  19. Changed Status to Fixed Changed Version to 4.8.20
  20. Changed Status to Fixed Changed Priority to Medium Changed Version to 4.7.20
  21. Changed Status to Working
  22. We're aware of the dwindling horse populations due to player hoarding and are working to remedy it without imposing new rules. We encourage players to be mindful and not store an excessive amount of horses to keep their population healthy for others. Composting If your server has fishing, take advantage of your composter and put your trout and minnows to good use, creating fertilizer. https://rustlabs.com/item/fertilizer#tab=fertilizer;sort=1,1,1;sort=1,1,0
  23. Changed Status to Released Changed Version to 4.7.20
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