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Death

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Everything posted by Death

  1. Changed Status to Released
  2. Changed Status to Fixed Changed Version to 4.6.20
  3. It uses the same amount of fuel as it always has, as explained in:
  4. Changed Status to Working
  5. Bit late but all of our servers are up and running. You can check the status of a server at https://rustez.com/connect
  6. Level 5 would consume 5 fuel per Production rate (10 seconds) and produce x5 the base production rate for each ore. The amount of ore produced per minute is displayed under its respective icon in the upgrade menu. To verify rates, calculate fuel consumption for 1 minute of operation and place that amount of fuel inside the quarry. Once the fuel is consumed you should be left with the exact amount of each ore as shows in the upgrade menu. To calculate fuel consumption for 1 minute of operation: 60 / production = x * level = fuel needed for 1 minute Have a look at the overview for more information.
  7. Animals spawns are default right now. I'm experimenting. All will be reverted soon!
  8. This would render day cycle useless and take away from the survival aspect of the game.
  9. Changed Status to Released
  10. Changed Status to Released
  11. Changed Status to Pending
  12. Changed Status to Fixed Changed Version to 4.5.20
  13. Changed Status to Working
  14. Changed Status to Working
  15. Changed Status to Fixed Changed Version to 4.5.20
  16. Changed Status to Working
  17. Changed Status to Closed
  18. I'm unable to reproduce planters breaking when you harvest crop but I've seen similar instances with water catchers if placed on the same foundation. Either way, this would be a unity issue. I've forwarded your report.
  19. Changed Status to Closed
  20. Known issue, nothing we can fix.
  21. Changed Status to Released
  22. Changed Status to Fixed Changed Version to 4.4.20
  23. Changed Status to Working
  24. I will look into finding a reasonable implementation of buffed zombies in rad areas. As it is now, our Scourge servers have 1,000 zombies spawned at any given time using an indepth logic for both pathfinding and targeting. Any additional checks could decrease their "thinking", even more so than the limitations of the game in its current state.
  25. Using mailboxes and physical shop fronts will be a way to trade instantly with players once we roll out that feature update. I will consider other uses as suggested above as well.
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