We've done this some time ago and have decided against it going forward. It may bring some more activity late into wipe at the cost of toxicity, which is something we'd like to avoid. Once we fully staff our admin team you'll see a lot more pvp-oriented events which can be isolated from those who wish to not participate.
Quarries are protected by the tool cupboard on our modded servers. This is not possible on our community servers as it would effect game play, which isn't allowed for community servers.
Changing the build zone around quarries is not possible without a hacky implementation, which again, not possible on our vanilla servers.
investigating = We're looking into the possibility and implementation of this suggestion.
planned = This suggestion is currently being implemented or already planned.
implemented = This suggestion has been implemented!
rejected = For suggestions that do not align with our direction or too OP!
For multiple suggestions, please break them up into multiple threads so they can be handled on a case by case basis.
The current sell order amount was to reduce usage as the original version used heavy calcuations. I've since rewritten it for better performance but unsure if I'll change the amounts with the current version.
This may be a feature with the overhaul planned sometime this year.
Were you basing with anyone? The only thing that could explain this would be inactive decay that removes all entities from a player once they reach 10 days of inactivity.
If you had a base mate that built the base and they were taken off the TC that would of triggered the purge.
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