[EAC] Game Client Violation: Unknown file version (Bundles\shared\textures.bundle)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
System.EventHandler`1:Invoke(Object, TEventArgs)
EasyAntiCheat.Client.Hydra.Runtime:OnIntegrityViolation(ClientIntegrityViolationType, String, String, IntPtr)
Make sure you're opted out of betas for Rust.
Right click Rust in Library -> Properties -> Click Betas tab -> Select NONE in drop down
Can't help much without an error. If your client isn't crashing you can find the error in your console by pressing F1. Click Log File at the bottom right of the console window to open the local console log output to copy and paste.
I will keep an open mind when I start work on the new level system. For now, the idea is to just allow you to upgrade a quarry with another for increased yields (output * level) to reduce the amount of quarries players place.
Same will also apply to pumpjacks.
We record and store event logs for both Bradley and Heli. You can find these logs printed to your console after they're destroyed. If you don't see anything, an admin can pull them for you.
For our modded servers, there will be a new signal added to the black market that will replicate the functionality of the distress signal, just limited to launch. Broadcasting Bradley spawned or destroyed will allow players to more precisely time the next occurrence which is something we're trying to avoid.
At the moment I've decided against making credits cross server. It may be something I revisit but for the time being it's wise to keep the isolated in the event a bug or exploit is uncovered.
This is something I've been planning for a while and is something you'll likely see later this year. My priority right now is performance and stability as I work to rewrite our servers from the ground up both functionally and visually.
Development has been shifted to the backend recently to get everything ready to start pumping out new features.
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