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Death

Staff
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Everything posted by Death

  1. In addition to a complete recode of the store, I've also made an entirely custom item handler to address network-related bugs introduced this month and to improve the overall performance of the store. You will also see many changes to how items are delivered and announced. You'll see all these changes below! Reminder Pumpjacks and Recyclers are no longer permanent and will need to be purchased every wipe. This change is to completely automate the delivery of all store items which has deprecated the old requests system. The prices have been significantly reduced to accommodate these changes. You can request a full refund into account credit to be used on future store purchases if you purchased either of these items before these changes were committed. You may request a refund in #help . New Item Don't let the product picture fool you, because it should. I ran out of energy to try to render out the actual prefabs model. For now, appreciate what you got! Bug Fixes The store now gives out the right pumpjack entity. Recycler, pumpjack, water well, windmill and hobo barrels can now be picked up using salvaged hammer instead of disappearing into the abyss. Recycler, pumpjack, water well, windmill and hobo barrels now give the appropriate quantity instead of just one. Fixed NRE on stacking when store delivered more than one of the same item. You once again get your own supply signal when you purchase an air raid. Unknown wire-type disconnect fixed. (Was caused by multiple givealls being fired simultaneously) Issues with Mass Drop, Pookie Raid, and Mass Gift have been resolved and are now back in stock on the store. Fixed pumpjack item icon. Recycler now places as a large chest for better size comparison. Windmills and pumpjacks can now only be placed on the ground. Adding funds to your wallet no longer triggers a mass gift. (Don't ask) New Features Events now give a 30-second warning to players. If you purchase an event you will now see how many players received your goodwill in chat. Detailed chat messages now specify what items you received and from who. Inventory checks implemented to prevent store tasks from being triggered on a full inventory. Improved how the server creates and gives items for better performance. Rust 9_8_2018 8_25_12 AM.mp4 Rust 9_8_2018 3_28_59 AM.mp4
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  2. We recently just did a rough implementation of the level system so expect instant crafting within the next couple of days.
  3. We choose to wipe BPs monthly otherwise you wouldn't really have anything to do the following wipe.
  4. We're glad to have you!
  5. Welcome to our slice of the internet Michel!
  6. We're happy to have you!
  7. @Joe Carroll It's always up to the admin who banned you to decide whether or not to unban but since the admin who banned you is still relatively new I'm going to go ahead and lift your ban. Going forward please be courteous and read the server description for rules and most importantly ensure you're on the correct server
  8. Death

    Requests

    @Shadewolfe completed
  9. Death

    Requests

    @Burks completed
  10. Death

    Oh hi!

    It's nice to have you Jord
  11. A fuel system is possible when we do move the server over to modded which may be sooner than next month to debug all the new features prior to wipe.
  12. Not everyone appreciates the presence of the helicopter and I understand the frustration of missing out on heli kills because of it. I'll see about slightly tweaking the timer in your favor but other than that there's not much more I'm willing to do.
  13. Server rules are easily located in the server's description. Making them present here wouldn't add any real benefit other than easily linking to them in ban reports. I started making servers their own page on the website that included all of this information but I was never able to complete them. Perhaps in the future.
  14. I can see how wiping that often would always bring in fresh players but that's not all we're after. We want to establish a player base and I don't see that being possible if everyone is constantly coming and going.
  15. Decay is not something we're open for other than on select servers that are tailored to be as performant as possible. Our servers are designed to cater to casual players and noobs alike who may not quite understand the concept of decay or does not have the time to dedicate to the upkeep. Our casual server is almost a pure clone with the exception for decay and PvP zones.
  16. @Jennykins Doubtful sil will be implemented this month as it barely works in its current state. Fishing will also be implemented once I've done my finishing touches which should be within the next week. We do store zombie kills to display on your hud so I can easily display them upon command until we get our stats page completed on the website.
  17. Cars have been greatly improved over the past month. Be sure to hop on pure or survival to try them out before casting your decision
  18. Death

    Requests

    @Sinnjinn completed
  19. Death

    Requests

    @BlackHawk completed
  20. Death

    Blood // Water

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  21. I don't see us ever going to a different wipe schedule. Sure it'll bring new players but at what cost?
  22. Death

    Requests

    @ZOMB completed
  23. Death

    Requests

    @fltallbear completed
  24. Death

    Requests

    @ScootDog completed
  25. Death

    Requests

    @skipping Please be online when submitting requests otherwise it will most likely be overlooked.
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