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Death

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Everything posted by Death

  1. Caps system and quest system implemented so far.
  2. As a one-time only courtesy, I will lift the ban but be warned that any other infraction accumulated with our zero tolerance policy will result in a permanent ban. Your ban has been lifted.
  3. You honestly offend my intelligence. Either admit your wrong doings or I'll just go ahead and close this appeal now.
  4. You were found looting multiple chests so what's best for you now is honesty. If you don't own up to your mistakes then I'm afraid you'll never learn from them.
  5. Death

    Survival photo shoot 3

    All of the drafts that made it
  6. Death

    Survival photo shoot 2

    All of the drafts that made it
  7. Death

    Survival photo shoot 1

    All of the drafts that made it
  8. Death

    Factory 2

    Backpack applies on all servers with backpacks which are only survival atm. Pumpjack is permanent but is restricted to one server.
  9. It's located to the right of the harbor near the town Syn and I are making.
  10. @Mal_s Perhaps dedicated a vending machine to them? Would love to use them for my range!
  11. Death

    Drop shinanigans 3

    I guess the hard entity cap in Rust is useful for once?
  12. @Mal_s they're beautiful targets! It would be a shame of someone... Stole them.
  13. This topic has been brought up ever since the dawn of time and it really should be addressed now before further misinformation is spread throughout players. As we most know, FacePunch does what they call "forced wipes" which forces servers to wipe before updating to the newest build. They typically only do this if they make changes to proc gen but it seems this has become a norm every month. With that being said I think it's wise we adjust our wipe cycle to accommodate the ever changing landscape in Rust by reverting from our 3-month cycle and instead wipe only when forced. Once Rust either progresses further or fully releases this will no longer be an issue but as of right now this needs to be changed. Wiping in PvE sounds pointless, I know, but the efforts of transferring inventories will start to burn out players and leave them with nothing else to do which will eventually drive them away from Rust completely. PvE is very different compared to PvP as the risk and reward factor is there where as in PvE you can stockpile to your heart's content which leaves out the possibility of loss which Rust was built around. TL:DR All PvE servers will now only wipe when forced which may very well be a monthly thing until Rust progresses in development. Have feedback on this change? Feel free to leave below!
  14. Personal drops are now announced and are locked until the owner loots them. This change will be noted in today's update log.
  15. Death

    Factory 2

    Yes, it ran purely on wood from the vending machines.
  16. Still working on a solution. It will "eat" the one you craft and then reward you with another. It's generic atm as quests only have the option of cooldowns but I am working on solutions to allow chains and one time quests.
  17. @Mal_s This issue will be met swiftly without hesitation and soon all those dirty heathens will submit to the mighty rule of the cargo plane. Personal drops will be announced and drops locked to the owner until they loot them.
  18. @Fyreswrath A few were added yesterday under various categories. More will come soon but I would like to get a quest expire system going to reduce repetitiveness in questing. More quests will also be added in slowly so it's not overwhelming. @Skivies the current quest plugin is very basic in terms of quest and reward but regardless I will see to that quest being added.
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