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Death

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Everything posted by Death

  1. Changed Status to Closed
  2. Closing this now. We will post another thread near the end of the August wipe for more feedback.
  3. No. If any new perks are added it will be added to one of those.
  4. Starting September 3rd our SEA Survival and Scourge servers will be merged in the interest of combining pop to better grow the player base. Existing user data will be merged including networth, levels, playtime rewards, and all long-term progression data. Once the population is sufficient we will bring Scourge back online and offer free data transfers so you can resume as normal. We estimate this merger to last about 6 months. We will keep Scourge online during this time to serve as a redirect for players. Explanation Having launched all of our modded servers in this region at once, we did not give the player base enough time to grow which caused players to be split between multiple servers causing each server to be low pop. Combining players from both servers will increase the servers exposure thus bringing in new players. We've decided on Survival as it's the most popular amongst the modded servers in the region. No changes are planned to our Survival gamemode.
  5. Your ban appears to be a game ban https://support.facepunchstudios.com/hc/en-us/requests/new
  6. We appreciate everyone worried they aren't going to be able to throw us as much money anymore with these changes, but let me assure you every decision we're making is to maximize the amount of money we can extract from you. Give us some time to cook and don't worry too much as the new system will be much more convenient than you think.
  7. Unsure just yet. I want to simplify it and make each level more substantial so I have no clue right now tbh. Basically $5 pj but it would essentially be the same as if you were to buy 2 previously.
  8. Its a feature we've wanted to get rid of but can't since we've had it so long. As I said we try where possible.
  9. We like to avoid magic where possible. The system will be similar in esscense but grounded.
  10. Elysium never had /rec
  11. You would need to sort that out from the remote hopper.
  12. Since we are going off instanced rates each level would be more susbstantial. Level cap will be higher than it is now.
  13. Yes, this is basically virtual but grounded in realism. We like features to make sense and not just be magic.
  14. @PyroMonsterthe station is placed at your base or wherever you want it. They can be programmed to deliver from any point so you can have multiple stations. @silver196543 same price they are now if not less.
  15. This has always been a thing on all of our modded servers. https://rustez.com/features/instancing-r10/
  16. Over the years we've been slowly phasing these out as most of the in-game mechanics have been stripped out of the game, they take too much space and are just a hassle to set up by players. We've discussed previously about simply creating new models but that wouldn't solve one of the major flaws, which is placement. After much consideration, we've decided we're going to phase them both out completely and instead utilize the public instanced quarries and pumpjacks instead. These can be leveled up to improve production exactly as you can now, just they will live at monuments instead of your base. We understand the advantage of having them the way they are is to avoid travel time and unnecessary friction transferring these items from each quarry and pumpjack back to your base and we thought about this. With this change, you will now be able to purchase a Hopper Station from the black market which will enable automatic transfer to and from to restock with fuel and grab production to be processed back at your base. This will allow you to place adapters to properly automate processing material and keeping them fed with fuel to ensure players are able to re-create the previous quality of life from the current system. We're unsure how often transfers will happen, or if we'll allow the station to be upgradable just yet but we'll keep you updated as development continues. Servers that previously did not have quarries like Scourge and Elysium will not be able to upgrade quarries initially, but we do plan to enable this as we figure out how quarries will be obtained. It's likely quarries will join pumpjacks on the store and be a purchasable upgrade. On Survival, these will remain free as they are now but in the interest of improving server funding we may consider moving these to store exclusives eventually. TL;DR Quarries and Pumpjacks removed as player deployables. You'll be able to upgrade public quarries and pumpjacks instead. New deployable added to black market that will auto deliver resources to and from quarries and pumpjacks to allow automation. Non Survival servers will not have upgradable quarries initially. Will likely be a store item as we do for pumpjacks. Survival servers will be able to obtain quarries the same way they do now, but may change later on to help server funding. Feedback Nothing is finalized yet so we'd love to hear your feedback and ideas as we continue development.
  17. What do you mean by vip items?
  18. NPC vending machines have increased stock limits to better support our PvE economy. Once an item sells out, its stock will slowly replenish at vanilla rates, but the machine will not be fully restocked until the daily reset. Limiting full restocks helps protect the server economy. If an item or trading method is ever affected by an exploit, this prevents unlimited purchases and helps minimize the potential damage. NPC vending machines are fully restocked at 12:00 AM Eastern Time alongside our other daily cooldowns and resets. Players can also complete the High Demand Requisition to trigger an NPC vending machine restock as its community reward.
  19. Changed Status to Closed
  20. Loot is expected. While I do agree it needs a buff I'm not going to classify this as a bug.
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