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Death

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Posts posted by Death

  1. Which server are you referring to? Our Survival PVE is already modded and yes adding something of this type to a vanilla server will indeed consider it modded.

    We've opted out of this as we want to give the community the ability to provide art as a service and not have children or ass hats running around posting racist or sexually explicit content on signs.

  2. 3 hours ago, Billy Madison said:

    Could you also adjust the hunger and thirst when logging to server. It's kind of cheap to log and re-log to fully quenched and no hunger. 

    Thanks for bringing this to my attention. Will adjust accordingly.

  3. 9 hours ago, Moargripz said:

    Just a thought but can you adjust the rates at which we get hungry and thirsty. I am swimming in a full fridge of food and more water I can shake a stick at but no real need for any of it I seem to hardly get hungry or thirsty.  Since we're getting so much food from animals and its easier to cook it, I feel like I just sit on it and end up throwing food and water out so I'm not packed full of it.

    1

    I will change up the respawn behavior in today's update.

    • Like 1
  4. 6 minutes ago, Crio_2013 said:

    The new server is great!!!  Well done!!!  Appreciate the ability to modify your own base and the new anti-raid programming is awesome. 

    Much appreciated! I hope you will like the next update coming out later tonight.

  5. Changelog

    1. Fixed a bug that occurred on uploading multiple gallery images.
    2. Revamped the upload script to process images 100% faster without timeouts.
    3. Fixed a bug triggering "Post has been posted too long to edit" error when attempting to edit a post.
    4. Mobile version has been redesigned for more in-depth UI responsiveness.
    5. Overlapping images have been resolved and are now responsive.
    6. Homepage connect banner and sidebar images final touches have been implemented for more appealing aesthetics.
    7. Server list module has been recoded for optimal performance.
    8. Several CSS related improvements have also been introduced in this release.
    9. Bug not expiring cache resulting in delayed load times or even timeouts has been fixed.
    10. Bug showing login warning on help page to members has been fixed.

    Comments
    Beta 5 has been mainly focused on resolving bugs reported over the past 2 versions. The vault system has also been updated to pre-final and will be released on official launch. Beta 6 is not planned, however, if we decide to implement additional features before final release we will instead commit the 6th stage of the beta.

    • Love 1
  6. Humanoid NPC’s

    After adding simple human bots last week to help with his recoil and gunplay changes, Helk is improving on the functionality of these humanoid NPC’s. He’s set them up to navigate the terrain (via navmesh) and also gave them the ability to use weapons. Although they are currently just tools for development, it is possible these NPC’s could be added into gameplay in some capacity in the future. 


    Better skin loading

    Andre has added a new convar, skinwarmup (on by default), which waits for skins to be fully downloaded prior to joining a server. This hopefully reduces hitches in the game due to the on the fly load of workshop skins. Along with this, he's added a console command to show details of loaded skins: workshop.print_skins.

     

    Foliage improvements

    Andre is working on some updates to the foliage system. Although some of this is still disabled, it looks like we’ll be seeing some changes to the vegetation of the Rust landscape in the near future. So far he has randomized scale and tinting along with adding a smooth distance fade out to this new foliage.


    Shader stuff

    Diogo is continuing his work on shaders, including the exciting new hair shader mentioned in the dev blog last week. So far he’s implemented a couple fixes, along with improving the shader source cache handling for better performance.


    Hapis improvements

    Petur is still trucking along on the next round of enhancements to Hapis. He’s completed more tweaks to the new desert area and added a fresh oasis area to the map. No visuals on this yet as it’s still in a separate branch - expect more info in the coming weeks.


    Other stuff

    • Consumable items try to go straight to belt when picked up
    • New dropbox submit sound
    • Barefoot footstep polish
    • More work on new music
    • maxrpcpersecond default value changed to 200
    • Contact shadows added to options menu (looks sexy on grass)
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