-
Posts
14,400 -
Joined
-
Last visited
Content Type
Profiles
Forums
Help
Home
Issues
Gallery
Store
Events
Applications
Posts posted by Death
-
-
Just now, Billy Madison said:
Possibly lol Nah I'm sure the update will have it's flaws it happens. I figured I'd go ahead and be a d bag. But I will be looking for any issues. I haz goals sir
- 1
-
6 minutes ago, Billy Madison said:
But wait....more issues and bugs for me to find to make it even better hope the updates are some good ones aswell and hope I dont find issues on you lol
Is that a threat?!
-
2 minutes ago, Billy Madison said:
I kind of made it my job to help find issues or something that could use balancing. I'll send the bill later ;P
But wait, there's more! I have some exciting updates being released today.
-
3 hours ago, Billy Madison said:
Could you also adjust the hunger and thirst when logging to server. It's kind of cheap to log and re-log to fully quenched and no hunger.
Thanks for bringing this to my attention. Will adjust accordingly.
-
Lamps, lanterns and ceiling lights now turn on automatically at low light. More information will be included in today's changelog.
-
9 hours ago, Moargripz said:
Just a thought but can you adjust the rates at which we get hungry and thirsty. I am swimming in a full fridge of food and more water I can shake a stick at but no real need for any of it I seem to hardly get hungry or thirsty. Since we're getting so much food from animals and its easier to cook it, I feel like I just sit on it and end up throwing food and water out so I'm not packed full of it.
1I will change up the respawn behavior in today's update.
- 1
-
6 minutes ago, Crio_2013 said:
The new server is great!!! Well done!!! Appreciate the ability to modify your own base and the new anti-raid programming is awesome.
Much appreciated! I hope you will like the next update coming out later tonight.
-
Changelog
- Fixed a bug that occurred on uploading multiple gallery images.
- Revamped the upload script to process images 100% faster without timeouts.
- Fixed a bug triggering "Post has been posted too long to edit" error when attempting to edit a post.
- Mobile version has been redesigned for more in-depth UI responsiveness.
- Overlapping images have been resolved and are now responsive.
- Homepage connect banner and sidebar images final touches have been implemented for more appealing aesthetics.
- Server list module has been recoded for optimal performance.
- Several CSS related improvements have also been introduced in this release.
- Bug not expiring cache resulting in delayed load times or even timeouts has been fixed.
- Bug showing login warning on help page to members has been fixed.
Comments
Beta 5 has been mainly focused on resolving bugs reported over the past 2 versions. The vault system has also been updated to pre-final and will be released on official launch. Beta 6 is not planned, however, if we decide to implement additional features before final release we will instead commit the 6th stage of the beta.- 1
-
The wildlife isn't completed yet. I am still working on improving the spawn rates, speed and even damage to animals. This server will be a challenge and if you have a habit of rage quitting this server isn't for you.
- 1
-
@Billy Madison That'll be at the bottom of my priority list but I will for sure see what type of attributes it could bring to the server.
-
@WIFItuffGuy What do you mean by "gets in the way?"
Also be sure to read this update which includes the removal tool. I've also removed day vote system because I find it somewhat cheating the aspect of PVE.
-
This will be a great addition to PvE!
-
Remove day vote system and replaced it with extended days.
- 1
-
Humanoid NPC’s
After adding simple human bots last week to help with his recoil and gunplay changes, Helk is improving on the functionality of these humanoid NPC’s. He’s set them up to navigate the terrain (via navmesh) and also gave them the ability to use weapons. Although they are currently just tools for development, it is possible these NPC’s could be added into gameplay in some capacity in the future.
Better skin loadingAndre has added a new convar, skinwarmup (on by default), which waits for skins to be fully downloaded prior to joining a server. This hopefully reduces hitches in the game due to the on the fly load of workshop skins. Along with this, he's added a console command to show details of loaded skins: workshop.print_skins.
Foliage improvements
Andre is working on some updates to the foliage system. Although some of this is still disabled, it looks like we’ll be seeing some changes to the vegetation of the Rust landscape in the near future. So far he has randomized scale and tinting along with adding a smooth distance fade out to this new foliage.
Shader stuffDiogo is continuing his work on shaders, including the exciting new hair shader mentioned in the dev blog last week. So far he’s implemented a couple fixes, along with improving the shader source cache handling for better performance.
Hapis improvementsPetur is still trucking along on the next round of enhancements to Hapis. He’s completed more tweaks to the new desert area and added a fresh oasis area to the map. No visuals on this yet as it’s still in a separate branch - expect more info in the coming weeks.
Other stuff- Consumable items try to go straight to belt when picked up
- New dropbox submit sound
- Barefoot footstep polish
- More work on new music
- maxrpcpersecond default value changed to 200
- Contact shadows added to options menu (looks sexy on grass)
-
This is exactly why I do not play pvp!
My best moment was when the heli destroyed my entire base with all of the contents my first week playing. 6 hours of work vanished in just 6 seconds.
-
The server will be restarted Thursday 06-14-2017 at 4:00 pm (Eastern) to apply the latest game patch. Estimated downtime is about 5 minutes.
-
Wildlife update has been released.
-
The server will be restarted Thursday 06-14-2017 at 4:00 pm (Eastern) to apply the latest game patch. Estimated downtime is about 5 minutes.
-
New day vote system has also been added.
-
I've added increased stack sizes to resources doubling them from their original 1,000 limits to now 2,000.
-
- 1
-
@tmaster5000 Crafting has been reduced by 50%.
- 1
-
@Axeljunior Thanks for your suggestion I will process it as soon as possible.
- 1
-
The server was restarted Tuesday 6-13-2017 7:35 pm to resolve a known game bug.
Custom signs, pictures etc.
in Suggestions
Posted
Which server are you referring to? Our Survival PVE is already modded and yes adding something of this type to a vanilla server will indeed consider it modded.
We've opted out of this as we want to give the community the ability to provide art as a service and not have children or ass hats running around posting racist or sexually explicit content on signs.