Jump to content

Death

Staff
  • Posts

    15,252
  • Joined

  • Last visited

Posts posted by Death

  1.  

    Rust Updates #169
    This weeks update includes new tips, UI menu improvements, DX9 end of life, a new minigame and Iceberg progression. Find out more on all these topics down below in this weeks RustEZ guide to Dev Blod #169.
     

    New Mini-game
    This weeks update has introduced some  unique  changes into the game including a "node mini-game" which simulates the player mining for actual precious metals  while also granting increased yield and cutting the time it takes to mine a node in half. This seems to add a different perspective to farming, however, the time it takes to navigate a node to find the  sparkle  doesn't seem too cost efficient  unless you're using primitive tools or even a rock.
     

    DX9 EOL
    Although OpenGL is by far the better choice, Rust will always default to DX and instead, use OpenGL as a fallback in the event the machine running it cannot operate using DX. Because of this Face Punch has opted to replace DX9 support with OpenGL just as a fallback method.
     

    EAC Update
    Chances are you've already encountered the "EAC Disconnect" This occurs when your client stops communication to EAC servers causing an authentication rejection. EAC (Easy Anti-Cheat) is an integrated 3rd-party system used to prevent top-level bots, overlays and of course the infamous AHK (auto hot key.)  Although it's easily bypassed it provides a relatively safe environment for PvP players.
     

    Menu UI Improvements
    New UI additions have been added to the games launch menu adding a  Find Game and an exit confirmation because we all know easy it is to hit the exit button rather than the settings cogwheel.
     

    Icebergs
    Though they will not be available this update it seems FacePunch has made forward progression on bringing back icebergs into the game. No real information about the change has been provided so we'll leave it at that.
     

    Minor Changes
    Now for the tedious and minor changes majority of players will most likely not even notice.

    • Item description changes.
    • Campfires now displace grass.
    • Grass now displaces around nodes.
    • Grass has been scaled down 10%.
    • The size of nodes has been decreased for better performance.
    • Nodes found in snow biomes are now easier to see and differentiate.
    • Metal nodes now show more oxidation.

    View full news

  2. @mspeedie  being able to twig on pure is both a good thing and a bad thing. It's bad knowing someone can twig over defenses but the good thing is that it's prepping players for vanilla game play. The majority of PVP servers have twigging enabled and I would not want to give a new player the wrong idea about the game and end up being blindsided in the real world. The community tab is nothing but vanilla because Rust, face punch, does not want new players to think mods are part of the game. That's why there's a dedicated modded section.

    As for quests and NPCs, there is something in the works for the modded PvE server.

    PS: I noticed I haven't yet made a suggestions and feedback thread for the pure server.

     

  3. Changelog

    1. Fixed an issue preventing gallery uploads and broken template.
    2. Huge performance updates focused on profile and clan systems.
    3. Full SSL support for end-to-end data encryption.
    4. Performance improvements for Gallery upload.
    5. Fixed timeout issue in the result of attempting to upload multiple images.
    6. Fixed gallery upload page from bugging out when editing multiple images.
    • Like 1
  4. The forced wipe will be indeed August 3rd as all forced wipes will always be the first Thursday of the new month. I've done some testing and I think I may be able to save some buildings as well as inventories.

    • Like 2
    • Love 1
  5. 1 hour ago, Fyreswrath said:

    A quickie....does the server have the signage mod (SIGN ARTIST (0.2.0) I think) so that we can upload pics to signs?

    I tried and it didn't appear that we do (or my likely I was doing it wrong!)

    Thanks :)

    Fyre

    This suggestion  has come up a few times already so I'll leave some highlights of the previous discussion. This feature can and will be abused at any chance given as it's impossible to add filters to prevent nudity and or racism. Also, this will encourage more people to make many more signs which just add more assets to load on start up.

    If you think otherwise we'll love to see your own input on the matter.

  6. 2 minutes ago, bleaumeani said:

    way kewl, hope it works, and more than i was expecting.  again ur genius shining thru

    2

    Is that what that smell is? Hopefully, FP will give us the ability to bypass builds without client penality. So I dream.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.