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Death

Staff
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Everything posted by Death

  1. Death

    Twig Decay?

    Voting will continue until Monday but I think we have a clear winner. Thanks to everyone who took the time to vote
  2. Small shelves disabled to find a better method of removing loot spawning.
  3. Death

    Requests

    @grok You don't seem to own one, if you're referring to the VIP recycler use /rec
  4. I always knew I was a wizard.
  5. Filthy exploiters!!!!
  6. It should be common sense by now, but I am working on both a temporary and permanent solution for this.
  7. @Aurora Love the idea, I would much rather see these stats on the website than in game but we'll see!
  8. Death

    Requests

    @F-R-O-S-T-Y Completed
  9. Death

    Twig Decay?

    The rate of twig decay would not be anywhere similar to standard upkeep. If it were implemented I would at least put 3 days on the timer, maybe more.
  10. Death

    Requests

    Completed
  11. We've added a few more features onto survival and is currently only available for VIP members for testing, but will eventually be accessible to all players. Small Shelves /s - Replaces salvage shelf placement /newlift - Look at the foundation square you'd like to place an elevator. The door faces where you stand.
  12. Much debate has been had with keeping the streets clean, and the forests, foresty and we've come up with what I think is a good solution. The idea is to decay twig only if it's outside of your tool cupboard range. This way, those who still add in twig to their normal base design will not be affected, that is if they have a tool cupboard. If you can spare a few minutes out of your day to vote and perhaps leave feedback on why you chose what you did that would be greatly appreciated! This would affect both Pure and Survival .
  13. @josC I appreciate your in-depth review, I will do my best to satisfy these suggestions!
  14. Death

    Requests

    @Andrew Please use this thread for all future requests otherwise it might be overlooked.
  15. Updated to include fixes for decor loading.
  16. Death

    Requests

    @ZedNotZee Sorry, we missed you! I placed it in your base where I thought it looked good if you'd like it moved just reply here.
  17. As VIP you do not need to add wood to furnaces or refineries for them to start. Of course, you need to input something that can be smelted or burned otherwise it won't do anything. For charcoal, you'll need to place wood and burn it.
  18. @Roughshaggy52 is actually already planning one of these events already!
  19. @Aurora Sorry, but I must preserve their populations!
  20. @Blazin Serpent Will keep that in mind, thanks!
  21. Death

    Requests

    @CTG Sorry, I got off shortly thereafter, next time you're on give us a shout!
  22. @Dr. Steve Brule I plan on reworking their loot but I can't justify dropping their weapons otherwise the market will be saturated since anyone with a weapon can kill them.
  23. @Twitch | Cynical Syndicate Not sure about them dropping their weapon, but I could add the weapons to their loot table with specified drop chance. @ZedNotZee Neither of those weapons drops in public drops so I'll have to create a custom loot handler to rewrite public drops. I'll see what I can do.
  24. Recently I've been putting a lot of work into redoing loot tables to make certain items less grindy but also give farming a better sense of accomplishment. Now, before you continue reading, note that we are not multiplying loot, but will be adding additional loot to containers to add more variety and further depth to loot containers. Want to contribute? Throw your feedback below with items you want to see dropped from a specific source (I'll provide the sources) and how often it should drop. (1-100% chance) Sources Barrels Crates Elite Crates Medical Crates Food Crates Bradley Loot Heli Loot Supply Drop Supply Signal Scientists NPCs
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