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Death

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Everything posted by Death

  1. Rust Updates #169 This weeks update includes new tips, UI menu improvements, DX9 end of life, a new minigame and Iceberg progression. Find out more on all these topics down below in this weeks RustEZ guide to Dev Blod #169. New Mini-game This weeks update has introduced some unique changes into the game including a "node mini-game" which simulates the player mining for actual precious metals while also granting increased yield and cutting the time it takes to mine a node in half. This seems to add a different perspective to farming, however, the time it takes to navigate a node to find the sparkle doesn't seem too cost efficient unless you're using primitive tools or even a rock. DX9 EOL Although OpenGL is by far the better choice, Rust will always default to DX and instead, use OpenGL as a fallback in the event the machine running it cannot operate using DX. Because of this Face Punch has opted to replace DX9 support with OpenGL just as a fallback method. EAC Update Chances are you've already encountered the "EAC Disconnect" This occurs when your client stops communication to EAC servers causing an authentication rejection. EAC (Easy Anti-Cheat) is an integrated 3rd-party system used to prevent top-level bots, overlays and of course the infamous AHK (auto hot key.) Although it's easily bypassed it provides a relatively safe environment for PvP players. Menu UI Improvements New UI additions have been added to the games launch menu adding a Find Game and an exit confirmation because we all know easy it is to hit the exit button rather than the settings cogwheel. Icebergs Though they will not be available this update it seems FacePunch has made forward progression on bringing back icebergs into the game. No real information about the change has been provided so we'll leave it at that. Minor Changes Now for the tedious and minor changes majority of players will most likely not even notice. Item description changes. Campfires now displace grass. Grass now displaces around nodes. Grass has been scaled down 10%. The size of nodes has been decreased for better performance. Nodes found in snow biomes are now easier to see and differentiate. Metal nodes now show more oxidation. View full news
  2. Time: 12:00pm Length: Permanent Reason: Raiding/Looting Proof:
  3. Changelog A bug causing gallery index to break format and prevent scrolling has been fixed. Home page improvements (WIP) Minified CSS Fixed global header from collapsing in responsive mode.
  4. @mspeedie being able to twig on pure is both a good thing and a bad thing. It's bad knowing someone can twig over defenses but the good thing is that it's prepping players for vanilla game play. The majority of PVP servers have twigging enabled and I would not want to give a new player the wrong idea about the game and end up being blindsided in the real world. The community tab is nothing but vanilla because Rust, face punch, does not want new players to think mods are part of the game. That's why there's a dedicated modded section. As for quests and NPCs, there is something in the works for the modded PvE server. PS: I noticed I haven't yet made a suggestions and feedback thread for the pure server.
  5. Beta 7.2 has been released to address several critical bugs introduced in 7.1
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  16. @Billy Madison The system is done I just need to incorporate it into the store.
  17. Changelog Fixed an issue preventing gallery uploads and broken template. Huge performance updates focused on profile and clan systems. Full SSL support for end-to-end data encryption. Performance improvements for Gallery upload. Fixed timeout issue in the result of attempting to upload multiple images. Fixed gallery upload page from bugging out when editing multiple images.
  18. Death

    Death gay

    logged out on someone's roof on the PvP server and came back to this.
  19. @Billy Madison That would be very interesting. Perhaps having NPC vendors to trade, sell and buy? The PvE community is rather small right now so that would hopefully add some depth to the economy as the server grows.
  20. This is a vanilla server so the game play cannot be altered in any way even if it's something as minor as this.
  21. Time: 9:00am EST Length: Permanent Reason: Raiding and looting Proof:
  22. Death

    Seeds

    I plan on having a vote every wipe for players to choose the next map in a list compiled by myself and staff.
  23. Let's see what everyone has to say about this.
  24. The forced wipe will be indeed August 3rd as all forced wipes will always be the first Thursday of the new month. I've done some testing and I think I may be able to save some buildings as well as inventories.
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