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Posts posted by Death
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They don't decay. They lose durability when you teleport to them. The durability has been nerfed a bit with the update coming out sometime today.
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Update should be rolling out today to change this.
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5 hours ago, MoonPie said:
selling Candle sets that don't disappear after a certain amount of burn time on the shop or making it a feature of the server
This is already being worked on. No ETA.
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@IMBATMAN if you could have them message me on Steam and confirm your side we have no issue lifting this ban. You can find my Steam on my profile. Just click my name or profile picture.
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Your ban has been lifted. Please be more considerate going forward with fireworks as they cause significant client lag for a large radius around them. It's not against the rules to use them, but be mindful.
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Try again. If it still doesn't work can you try clearing your maps folder? C:\Program Files (x86)\Steam\steamapps\common\Rust\maps
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Could you try again and let me know if it works?
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2 hours ago, Jamesy said:
https://rustez.com/tasks/1-server/
Look under "In Progress"
It's been a struggle trying to find a performant way to implement this
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The public facilities will rely solely on the custom map we happen to be using. I have no plans to modify that as I feel the random challenge every month could add more value to the experience.
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We're working on an NPC handler to apply the custom NPCs for this map and any map in the future without having to rely on proprietary plugins. Will have something by morning!
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On 7/28/2022 at 11:26 AM, PurpleSmokeZ said:
Attack heli signal from shop. Would it be possible to set up buying lvl 2 and lvl 3 helis? For someone that is just starting out the lvl 1 is just right, but when you progress and get better, it would be nice to have a little more difficulty.
The plan eventually is to have it randomized so you can't control which level you spawn.
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On 8/30/2022 at 7:24 AM, Syllabusy said:
How many servers will there be? 1 for EU, US, and AU? Also ive been wanting more penalties for players for example trading costing credits and teleports to home having a cooldown that increases with use.
Our plan is to offer them same coverage as our main servers. However, to cover costs we'll be expanding slowly. So if/when US takes off we'll expand to EU and AU.
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20 hours ago, Lillerune said:
did it not state it was open to try . i am vip . i know i am not a subscriber .. yet . i can not connect to it
17 hours ago, Fish said:@DeathWhat day will the server be accessible? currently when trying to load a message saying a subscription is required. I currently have vip and subscriber (or at least i did) I still show subscriber discount in store so i assume there is no issue with it. I have never had the red name in game indicating subscriber so maybe there is a issue. Can some one look into this ? Thanks looking forward to the new server
This was an issue at the time that has since been fixed. Sorry about that!
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This month our Elysium server will be featuring a brand new custom map by flouONEs called Last Oasis. This map includes stunning landscapes, over a dozen custom monuments, and pretty exciting lore.
More Information
https://codefling.com/maps/last-oasis- 3
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Here's our custom monument picks for the September wipe featuring a brand new monument and a returning community-favorite for players to explore and loot!
Oil Refinery
A large-sized monument that needs a blue card to get the full loot. Created by Shemov!
Cobalt Police Department
A medium-sized monument with fun and engaging puzzles as you make your way through the police station. Created by Kaho!
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3 hours ago, Norek said:
Is it possible to get a 30 minute demo run around the map to check if the ping is decent? Opening the server for non-subscriber VIPs a few hours before wipe would also do .
I can certainly see about opening the server up the day of wipe to let you try it out.
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If this is possible we'll certainly look into implementation.
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4 hours ago, silver196543 said:
if you already have VIP, and then get subscriber, will u lose VIP?
Not at all. It's a separate membership.
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5 hours ago, Aurora said:
What about a few AI at some of the monuments? Nothing too crazy (like 1-3 on patrol) – just enough to add variety and challenge for the solo players who take longer to progress to the point where they can tackle the bigger ones (i.e. brad, heli, rigs).
This is extremely dependent on the custom map and will be different each month. I'll keep this in mind when looking for the next map but no promises
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3 hours ago, Elon Rust said:
I don't know if I'm saying a heresy, but a plugin that doesn't distort the game, but would make it more comfortable would be the: SORTER plugin! for everything else, I love this settings!
That's not something we'd add unfortunately. The server will remain as close to vanilla as possible.
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3 hours ago, Postanou said:
Can we have it so partially looted containers drop their remaining contents, just like on the modded servers?
While this is possible now, I'm going to leave it as-is to try and be as vanilla as possible.
2 hours ago, Butters said:Same protections for chests and sleepers like they have scourge and survival while on modded please
We will carry over the basic protections offered on our modded servers as they do not effect base gameplay mechanics.
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4 minutes ago, Clint Westwood said:
Glad to be chosen to be the first admin chosen for this chill experience
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We're excited to announce the launch of our new Elysium server, which is a part of a series of private servers we will launch over the next year if everything goes well. These servers are intended for those looking for a more chill and exclusive experience while gaming!
These servers are absolutely optional and are intended for those looking for a more quiet place to enjoy themselves. All you need to play these servers is an active subscription.
Our main servers are and will always be our priority. These servers run on their own infrastructure and will never receive exclusive features or divert any resources away from our main servers. If this ever changes you have my permission to chop me in the throat.
If this is something that interests you, you can check out the full details here:- 7
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Posted
Setting your UI Scale back to default will fix that. Default is 1.0 I think