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Death

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Posts posted by Death

  1. To clarify, it's intentional we aren't touching restocks as we're using that as a control to balance the black market. It's still a WIP so give us a couple of wipes to get ahead of new metas.

    Right now we're collecting usage data from the black market to identify trends to better balance the exchange rates of resources.

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  2. On 5/10/2022 at 7:29 PM, CypherXP said:

    Any traction on this idea? apparently it's quite possible via the mentioned skinbox plugin, depends what is currently being used and how easy it is to edit.

    I'll be updating our version of skinbox soon to apply these new updates. Though, it won't be as practical as using the spray can. I'll look into that as a separate feature as soon as we catch up on the todo list.

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  3. 1. We're waiting to see how the new mission system evolves before we make plans on expanding it.

    2. I'll consider adding fish as a sellable item to the shop in a future update

    3. We have huge plans for NPC bases. Garrison was the first tier, out of 3 planned, that will spawn randomly. However after releasing this feature it was added to the backburner as we focus on larger projects. As it is now, we're leaning towards removing spawnable npc bases and having them apart of the map throughout with varying difficult instead.

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  4. After taking into consideration previous warns and bans I find this ban to be appropriate. You're free to appeal your ban at any time but you must do so in a new thread as I will be locking this to further replies.

    1 hour ago, Jennifer JJ Jareau said:

    Players who have insulted me in a sexist way in the past have not received any warning to date and I have been told that I have to live with it, insults and sexism are not against the rules, only racism. Very sad. However, I have learned to live with it and have always enjoyed building and interacting with "friends".

    This is grossly inaccurate. Insults and sexist remarks fall under player disrespect which is governed by the same zero tolerance as our no racism.  

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  5. Our Pure servers have been moved to modded. Nothing in terms of gameplay will change for these servers, only where they're located on the browser. With this move we can better adapt the server to accommodate PvE without the restrictive nature of community server guidelines.

    This change comes from no longer being allowed to modify/fix the native PvE system. For now Pure will be found under the modded tab until hopefully the native PvE system is fixed and improved by Facepunch.

    In the mean time we'll utilize the benefit of modded to implement more QoL updates that improve the PvE experience, while not introducing game changing mods found on our modded servers. Pure will remain Vanilla despite being under the modded tab.

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  6. 1 hour ago, WaveFunction said:

    Death ... I think the details may have been swapped by mistake.

    Observation would say:

    Bradley is 20% damage to qualify

    Heli is 500 damage and in the top 5 to qualify

    Thanks for pointing that out. You are correct that indeed was a typo on my end and has been corrected.

  7. 4 hours ago, SirSalabean said:

    Last wipe the server suffered badly from car hoarders and the admins tried to sort it. For this wipe can more serious rules be enforced to prevent groups from having more than one car or selling mass amounts of cars please?  

    Will keep an eye on it this wipe and adjust their pop accordingly.

  8. Thought this would be a decent way to pass the time as we work to resolve technical issues on our EU machine. If you're an EU player affected by this outage, please give us some fun ideas below on how to compensate you for lost time.

    PS: Unreasonable requests welcomed ❤️

  9. Here's another summary of recent changes, works in progress, and more of those snek peks so you can truly be disappointed with our progress!

     

    Map Size Changed (Again)

    We've noticed pretty significant changes in performance and stability running 4,200k maps. It was tolerable for the most part, but not good enough to settle on. Because of that, we've shifted our maps back down to 4,000k as we've had phenomenal results in terms of both performance and stability.

    This will pair nicely with our newly revised inactive decay system that will actively reduce clutter throughout the wipe. Check out  https://rustez.com/forums/topic/5241-changes-to-inactive-decay/  for more info.

     

    Custom Monuments

    Since we plan to run 4k maps for a bit we've decided to continue custom monuments starting this wipe! You can check out the list of custom monuments for our March map at  https://rustez.com/forums/topic/5240-march-monument-picks/

     

    Animal Population

    Due the ongoing AI bug causing stability issues we had to drastically reduce animal pops across the board to minimize crashes. Now that we've scaled our maps back down we can return these pops back to normal. We'll continue to monitor performance and adjust accordingly.

     

    Performance Improvements

    We've released several major updates to greatly improve server and client performance. Changes include improving NPC AI, reducing garbage creating by constantly recycled code and a major overhaul in our CUI library to reduce memory utilization and better client-side clean up when CUI is destroyed.

     

    QOL Updates

    In addition to our new virtual loot instancing system, we did a round of polishing on all of our features to improve performance and expand its functionality. We've also updated our /info menu to replace outdated info and a small design refresh and updated headers to reflect all of the updates we've had over the past year.

    This includes a slew of bug fixes reported over the last few months and a few we've neglected for a while. I rushed through the list and didn't properly log everything so I'll have a separate post detailing these fixes later on. Trust me bro.

     

    Zombie Changes

    To improve server performance and to temporarily fix zombies infinite pursuit range, zombies will now despawn when they reach a certain distance away from their target. This will allow the zombie to respawn at random and prevent them from chasing nakeds across the map. This also greatly reduces their overhead as their AI is not constantly taxing the server as they venture thousands of miles across the map out of spite.

     

    Our support has evolved!

    We're in the process of phasing out  /support  due to ongoing spam issues and extremely delayed responses with our new support chat, located in the bottom right corner of the website. Our  /help  section will remain for inquiries that do not need immediate attention, but most inquiries can now be done through the new support chat.

    Check out  https://rustez.com/forums/topic/5239-our-support-has-evolved/  for more info!

     

    Black Market

    The new black market has not made it in yet. It was originally planned to release this wipe but we shifted gears to focus on polishing features we already have before adding something else. For the sake of not breaking the same promise again let's just say it'll get here when it gets here. (Shouldn't be too much longer.)

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