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Death

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Posts posted by Death

  1. A quick little update of changes being made this month to improve client performance and most importantly players' experience. This is tackled by carefully creating maps to maximize land mass, increasing upkeep to discourage massive bases, and a few wizzard-y things map-related to reduce entity clutter.

     

    Upkeep Changes

    As farming becomes increasingly easier and resources abundant, we've decided to increase upkeep costs to help balance things and to try and get in front of massive bases. While the increase is not drastic in any way, larger builders will certainly be the most affected.

    This change only applies to our Scourge servers, since our other servers have no decay. The exact increase is 41.14% and the calculation came from the previous value, 3500, and subtracting the vanilla value of 1440. This value is not helpful for calculating upkeep on your end, but I thought I'd explain the odd % of the increase.

    The new rate is still 30% lower than vanilla and we plan to adjust as needed to help combat massive builds to preserve client performance throughout the wipe. We absolutely hate limiting your creativity but shits fucked.

     

    Map Changes

    You'll notice our maps this month look a bit off and that's because we're using a different generator where we can define the tolerance of the terrain. In this case, we've greatly reduced the number of islands to better utilize land mass and to eliminate areas players typically try to contest.

    We've also greatly trimmed down on repetitive entities that serve no purpose such as power poles, electrical boxes, and car wrecks along roads. This greatly reduces the entity count and greatly increases the density of junk piles and scientist spawns.

    Terrain under procedurally generated monuments has also been worked on to smooth jagged edges in an attempt to improve client performance. We will go at it even harder next wipe if we see any sizeable gains from this.

     

    What's In-Store

    This month, our primary focus is on performance, polishing existing features, and incorporating ideas from the community to improve said features. While the majority of this work will be on the backend, I'll be releasing a few visual and QoL updates as well to trick you into thinking that what we do on the backend is anything more than procrastinating violently.

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  2. Medium railway won't make it. Was being stubborn and I didn't want to risk messing up the tracks. We did add an extra small and large oil rig though so technically there's 4 additional monuments still.

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  3. Respectfully, a lot of these mods serve only for vanity and will not add much more than a "oh that's neat" effect that will be short lived. Convoy, however, is something we discussed but there is no official response whether or not we'll develop our own or not.

    As for the changes, I just don't see that falling under the direction we're going. A lot of reactive solutions to a problem we're trying to be proactive with. We appreciate the feedback nonetheless. ❤️

  4. Thanks for your feedback. I'm not sure adding items like that to the sell tab would be an overly accepted change. Since you can easily recycle those items for raw materials and sell it that way. Adding these items to the sell tab would add more items in rotation, thus making them appear less frequently.

    I'll keep an eye on this thread to see how it develops. Thank you again!

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  5. On 5/28/2022 at 12:33 PM, Cartmon said:

    I've made a grave mistake and I have been a fool. I thought I'd have a quick browse of the workshop skins to find a few I liked in hopes they could be added to the skinbox, I got sucked in and have been down and through the rabbit hole at this point, it's as dangerous as watching youtube late at night.
    I've come out of this rabbit hole with a 'small' collection of skins, they range from vending machines to tables and from gear sets to guns. The deployables are mostly RP based skins, some more glass doors and just other cool doors like shop rollers, various tables and vending machines. The gear ranges from parts of previously incomplete sets to whole complete sets and even some skins for the m39, but the list doesn't stop there, there's fried chicken bone clubs to pair with the fried chicken bucket helmet for when everyones out bone clubbing after a skills wipe, there's even a toilet chair skin for Jack and a range of skins for everyone's favourite hat, the miners hat.
    As it is a 'small' collection I'll drop the collection link rather than the link to the individual skins.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2813703044

    Gordon Ramsay Reaction GIF

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  6. To clarify, it's intentional we aren't touching restocks as we're using that as a control to balance the black market. It's still a WIP so give us a couple of wipes to get ahead of new metas.

    Right now we're collecting usage data from the black market to identify trends to better balance the exchange rates of resources.

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  7. On 5/10/2022 at 7:29 PM, CypherXP said:

    Any traction on this idea? apparently it's quite possible via the mentioned skinbox plugin, depends what is currently being used and how easy it is to edit.

    I'll be updating our version of skinbox soon to apply these new updates. Though, it won't be as practical as using the spray can. I'll look into that as a separate feature as soon as we catch up on the todo list.

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  8. 1. We're waiting to see how the new mission system evolves before we make plans on expanding it.

    2. I'll consider adding fish as a sellable item to the shop in a future update

    3. We have huge plans for NPC bases. Garrison was the first tier, out of 3 planned, that will spawn randomly. However after releasing this feature it was added to the backburner as we focus on larger projects. As it is now, we're leaning towards removing spawnable npc bases and having them apart of the map throughout with varying difficult instead.

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  9. After taking into consideration previous warns and bans I find this ban to be appropriate. You're free to appeal your ban at any time but you must do so in a new thread as I will be locking this to further replies.

    1 hour ago, Jennifer JJ Jareau said:

    Players who have insulted me in a sexist way in the past have not received any warning to date and I have been told that I have to live with it, insults and sexism are not against the rules, only racism. Very sad. However, I have learned to live with it and have always enjoyed building and interacting with "friends".

    This is grossly inaccurate. Insults and sexist remarks fall under player disrespect which is governed by the same zero tolerance as our no racism.  

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  10. Our Pure servers have been moved to modded. Nothing in terms of gameplay will change for these servers, only where they're located on the browser. With this move we can better adapt the server to accommodate PvE without the restrictive nature of community server guidelines.

    This change comes from no longer being allowed to modify/fix the native PvE system. For now Pure will be found under the modded tab until hopefully the native PvE system is fixed and improved by Facepunch.

    In the mean time we'll utilize the benefit of modded to implement more QoL updates that improve the PvE experience, while not introducing game changing mods found on our modded servers. Pure will remain Vanilla despite being under the modded tab.

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