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Posts posted by Death
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Here are our custom monument picks for the August wipe, featuring two new large monuments for players to explore and loot!
Vault Tec
An apocalyptic monument from the Fallout game. It has excellent detail and optimization with robots. Inside, you can find good loot, a puzzle with a fuse, and a red card. There is average radiation in the garbage pit. By Gruber.
The Prison - Rustcoon City
Find a way out... but don't do it alone. It could be a problem and you'll be there... forever! By Kaho
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The 3 hours is primarily to add a time tax to the buy tab refreshing. So on wipe day the chances of you being able to purchase valuable items is greatly reduced. But it also has its benefits for the sell tab to create supply and demand which was a huge focus on the new black market.
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Sorry, but this feature doesn't really fit the scope of our server. Thanks for your suggestion though!
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1 hour ago, THEKRAKEN said:
They have their own loot to begin with, they dont need access to other people's loot just by being in the team.
Team members have always had access to your body, corpse and vehicles.
1 hour ago, THEKRAKEN said:The reason why this change was not necessary is because if you wanted other players to have access to your loot you had the option to give them your code, which was an extra security step.
This would also apply to containers with code locks, should you want that extra layer of protection.
1 hour ago, THEKRAKEN said:And the fact that people spend real money to buy pumpjacks and leave it on overnight to get LGF, and at any point anyone can access it
Anyone can't access it. Only your team mates. If you suspect your team mates to steal from you when the opportunity comes I can't imagine why you'd want them to be in your team.
Benefits of this change:
1) Allowing team members to access containers inside the base without having to give them TC so you can effectivly prevent them from being able to upgrade, remove, etc.
2) Allow team mates to access entities deployed away from base, such as campfires, workbenches, repair tables, research tables, etc without having to drop a TC or share the container allowing anyone to access.
3) For bases with outside deployables like PJs, team members can have access without having to run around and authorize on all the TCs surrounding them.
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Going to wait for further feedback before making additional changes.
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Hardware has been replaced! We apologize again for the recent issues.
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In addition to replacing hardware, we've ordered brand new server machines to replace our entire fleet. This includes US, EU and our AU servers. All of our servers will be rocking the fastest server hardware available to greatly improve server performance and stability.
Specs:
CPU: Intel Core i9-12900KS 16C / 24T 3.9 GHz / 5.7 GHz Memory: 128 GB DDR5 5600mhz Storage: 2x 1 TB NVMe
ETA on the new machines is about 3 months. Again, the stability issues on our US servers will be fixed within the week. This is simply covering all bases and future proofing our infrastructure for years to come.
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Quick update on this, we've got the remaining US servers stable as best as we can until the new hardware arrives. Servers are saving every 5 minutes instead of every 20 minutes to prevent rollbacks, and I've adjusted a few settings to keep memory utilization as low as possible.
Crashes shouldn't be that common, but if they occur, we've taken precautions to minimize their impact. We'll keep working non-stop until the issues are addressed for good.
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Wanted to give a quick update on the ongoing stability issues, what's the cause, and what we're doing to address the issues, as well as make it right to our players. This is completely unacceptable and is not what we've worked so hard for.
Cause of instabilityWe've identified the cause of the recent stability issues to be hardware related. We were able to finally confirm this today and have ordered new RAM to address these issues for good. We currently have no ETA but it'll be within the week.Faulty hardware has been replaced and stability has been restored! Thanks again for your patience and understanding
What we're doing about it
In the meantime, we've moved US Survival over to a spare dedicated machine to spread the load and avoid further crashes until the new hardware arrives. To clarify, this machine isn't a fix for the ongoing stability fix, this will be fixed within the week once we swap out RAM. This is strictly just preventing future issues.
Additionally, we've ordered a brand new machine to replace our current US infrastructure with the latest and greatest hardware money can buy. We already do this once a year but we've decided to do it early as we cannot tolerate any more issues. We expect this machine to be built and racked in 4-6 weeks.
Is it safe to play now?
After moving US Survival over to a spare dedicated machine, we believe the load on our main machine will never exceed the potential for crashes and therefore stability should no longer be an issue. Once we replace the bad hardware within the next week we will be able to move survival back and everything should be back to normal.
This of course is just a technical assumption and we can't be sure until we run the servers for a couple of days. In the event stability is not addressed, please consider taking a break and come back when we're back to normal in a week.
Compensation
We cannot express how deeply sorry we are for this month's awful stability. So instead, we're offering refunds for any purchases made, excluding memberships, this wipe for those who have decided to stop playing this wipe due to the ongoing issues. You can submit a refund request over at https://rustez.com/help
Additionally, we will be hosting exciting events in the last week of June for players to hang out, have fun, and win exciting rewards for the next wipe. You'll find these events posted in Discord!
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Will catch up with these requests soon!
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We have plans to make them apart of the map moving forward.
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We still do use public plugins but for the most part they're made in-house so a list would be useless.
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Sorry I never did follow up. This has been sorted.
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A quick little update of changes being made this month to improve client performance and most importantly players' experience. This is tackled by carefully creating maps to maximize land mass, increasing upkeep to discourage massive bases, and a few wizzard-y things map-related to reduce entity clutter.
Upkeep Changes
As farming becomes increasingly easier and resources abundant, we've decided to increase upkeep costs to help balance things and to try and get in front of massive bases. While the increase is not drastic in any way, larger builders will certainly be the most affected.
This change only applies to our Scourge servers, since our other servers have no decay. The exact increase is 41.14% and the calculation came from the previous value, 3500, and subtracting the vanilla value of 1440. This value is not helpful for calculating upkeep on your end, but I thought I'd explain the odd % of the increase.
The new rate is still 30% lower than vanilla and we plan to adjust as needed to help combat massive builds to preserve client performance throughout the wipe. We absolutely hate limiting your creativity but shits fucked.
Map Changes
You'll notice our maps this month look a bit off and that's because we're using a different generator where we can define the tolerance of the terrain. In this case, we've greatly reduced the number of islands to better utilize land mass and to eliminate areas players typically try to contest.
We've also greatly trimmed down on repetitive entities that serve no purpose such as power poles, electrical boxes, and car wrecks along roads. This greatly reduces the entity count and greatly increases the density of junk piles and scientist spawns.
Terrain under procedurally generated monuments has also been worked on to smooth jagged edges in an attempt to improve client performance. We will go at it even harder next wipe if we see any sizeable gains from this.
What's In-Store
This month, our primary focus is on performance, polishing existing features, and incorporating ideas from the community to improve said features. While the majority of this work will be on the backend, I'll be releasing a few visual and QoL updates as well to trick you into thinking that what we do on the backend is anything more than procrastinating violently.
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Medium railway won't make it. Was being stubborn and I didn't want to risk messing up the tracks. We did add an extra small and large oil rig though so technically there's 4 additional monuments still.
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Locking this thread to further replies. I hope the OP finds jesus, or a hug, which ever comes first.
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No plans on adding this feature to Pure. Even though it's under modded now we plan to preserve that vanilla experience as much as possible.
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I don't see us adding anymore chat emotes
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Respectfully, a lot of these mods serve only for vanity and will not add much more than a "oh that's neat" effect that will be short lived. Convoy, however, is something we discussed but there is no official response whether or not we'll develop our own or not.
As for the changes, I just don't see that falling under the direction we're going. A lot of reactive solutions to a problem we're trying to be proactive with. We appreciate the feedback nonetheless.
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Thanks for your feedback. I'm not sure adding items like that to the sell tab would be an overly accepted change. Since you can easily recycle those items for raw materials and sell it that way. Adding these items to the sell tab would add more items in rotation, thus making them appear less frequently.
I'll keep an eye on this thread to see how it develops. Thank you again!
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On 5/28/2022 at 12:33 PM, Cartmon said:
I've made a grave mistake and I have been a fool. I thought I'd have a quick browse of the workshop skins to find a few I liked in hopes they could be added to the skinbox, I got sucked in and have been down and through the rabbit hole at this point, it's as dangerous as watching youtube late at night.
I've come out of this rabbit hole with a 'small' collection of skins, they range from vending machines to tables and from gear sets to guns. The deployables are mostly RP based skins, some more glass doors and just other cool doors like shop rollers, various tables and vending machines. The gear ranges from parts of previously incomplete sets to whole complete sets and even some skins for the m39, but the list doesn't stop there, there's fried chicken bone clubs to pair with the fried chicken bucket helmet for when everyones out bone clubbing after a skills wipe, there's even a toilet chair skin for Jack and a range of skins for everyone's favourite hat, the miners hat.
As it is a 'small' collection I'll drop the collection link rather than the link to the individual skins.
https://steamcommunity.com/sharedfiles/filedetails/?id=2813703044-
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We're currently looking into this issue. Thanks for taking the time to post it!
The twig base solution
in Suggestions
Posted
We're working on implementing new systems to help keep clutter down on all of our servers.