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Death

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Posts posted by Death

  1. Our new virtual loot instancing is now live on our modded servers. This allows loot from most server events to be instanced between players giving you your own instance of loot, much like our instanced quarries and pumpjacks. Once the event is over, all qualifying players can loot each crate to access their own loot instance. The crate will remain visible until all players have looted.

    This currently applies to Bradley and the attack helicopter. As long as you do enough damage, you will get your own instance of loot. This will enable players to freely participate in server events, including personal events called in via distress signals.

    As of right now, players must deal at least 20% damage to qualify for Bradley loot. For heli, the top 5 players who dealt the most damage, and dealt at least 500, will qualify for loot. This may change as we continue to polish loot distribution.

    If you have feedback on this new system please leave it below! There's plenty of room for improvement.  â¤ï¸

    • Like 5
    • Love 4
  2. Inactive decay is an important part of our backend process to clean up clutter mid-wipe. We know that that losing everything you've earned if you are unable to log in once every 7 days is frustrating, so we've completely overhauled the system.

    Starting this wipe, inactive decay will take place in stages. For example, your electricity and circuits will be disabled and we will repo your vehicles and so on until he purge system completes the cycle, after 10 days of inactivity.

    • 4 Days:   Pumpjack, quarries and furnaces are deactivated
    • 7 Days: Electricity and all circuits disabled + water pumps and plumbing
    • 10 Days: All entities are removed besides the ones inside the radius of an active  TC

    As always, we'll monitor these changes to see how they impact players experience and gameplay and adjust as needed!

    • Like 1
    • Love 3
  3. We're in the process of phasing out /support due to ongoing spam issues and extremely delayed responses with our new support chat, located in the bottom right corner of the website. Our /help section will remain for inquiries that do not need immediate attention, but most inquiries can now be done through the new support chat.

    During normal operation hours, responses should only take a few minutes. If you catch us outside of that check back later or wait for an email letting you know we've responded. Thanks to our lovely admin team, we now have 5 dedicated chat operators that will route and respond to requests to greatly reduce response times and streamline the entire support process.

    If you still have an outstanding support request through /support please bear with me as I continue to work through the hoard of spam. Once we're caught up we'll be disabling the system and forwarding all internal links, excluding /help to interface with our new support chat.

     

    I look forward to you breaking it,
    Love Death.

    • Like 2
    • Love 8
  4. This does sound odd, but I've seen similar reports. It is very possible when you placed the box it wasn't properly parented to the salvaged shelf. Same thing happens often when placing things on a wall that isn't properly parented. If this is the case, a server restart, or something being destroyed near it could have caused this.

    Sounds like this is the case but it's hard to say. Next time I see you online I'll send a few credits your way!

  5. 4 hours ago, Wood_OBC said:

    missing information: what past warnings? My profile still says zero warnings?

    ZeroWarningPoints.png

    The warning system you see there is separate than what we use in game. Mainly due to the more laxed expectations on our forums as we know many people who come here to appeal bans may not be in the best mindset. More reason not to intertwine the two.

  6. 1 hour ago, Postanou said:

    Lastly, I believe that instancing does not belong on Pure anyway

    Could you give a bit more insight on how instanced quarries are any different than the original placeable quarries?

    1 hour ago, Postanou said:

    Lastly, I believe that instancing does not belong on Pure anyway

    This is partially true. It does alter vanilla gameplay, however, PvE in general does as well. It's important to understand that public facilities are designed to encourage PvP and allow players to contest these areas, which obviously isn't possible on our server.  

  7. This system is now live. We'll post more information about it once it's fully released. Here's a quick mention from the Discord announcement posted earlier:

    Quote

    Our new Bradley instance system is now also live on our modded servers. Players who deal at least 200 damage (subject to change) will now get their own instance of loot for every single crate. The crate will remain visible until all players have looted.

     

    • Like 2
    • Love 1
  8. 7 minutes ago, rubiks-q-bert said:

    I've heard about the instancing thing. Will that be for heli and brad?

    Correct, but the update coming shortly will just be for Bradley. We're working to update heli signals to work with the new system before it's enabled for instancing. Bradley signals are already compatible. Bradley signals will be implemented Monday for live testing and added to the new Blackmarket Wednesday or Thursday.

    • Like 2
  9. I will see about removing the marker until a proper solution is implemented.

    2 hours ago, rubiks-q-bert said:

    I brought this up earlier. It's being treated as a public airdrop (which is bullshit) until Death can figure out how to make it locked like a private one.

    It's being treated that way because that's how the game recognizes it. Since it's not locked and provides you with world drop loot, it's being treated as such until changed on our end.

    • Like 1
  10. 5 hours ago, Cass said:

    Respectfully, isn't the use of that language in the first place inherently racist? Using that language willingly is accepting you know what the word means. Choosing to use those words in the first place is racist behaviour regardless of intent.  

    57 minutes ago, Cass said:

    Racism under the guise of ignorance is still racism. Implying that those who make racist comments are not racist but simply unaware weaponizes ignorance.

    Being racist implies you are prejudice against someone based on their race. A moment of lapsed judgement doesn't make you inherently racist, as doing something dumb doesn't make you a dumb person. Not all racism bans have racist intentions. So by me saying I don't think they're inherently racist, I'm not referring to those who were being racist, rather the ones who used the word vaguely with no intent to harm, etc. Context matters. A word is not racist, it's how you use it.

    • Like 3
  11. I'd like to think a good portion of people who use slurs on the internet are not actually racist, rather go above and beyond for a reaction and/or attention. The idea behind zero tolerance is to ensure there's no confusion as to when and where it's appropriate.

    • Love 1
  12. 13 minutes ago, Lord McGuffin said:

    I say keep it the same, but if we could try and bring roadside scientists back that would be great... Not enough animals before, a little bit too many now, no scientists

    The lack of scientists is not map-related. Facepunch broke them last update.

    • Like 3
  13. As you may recall, we scaled our maps down in December from 3,500 to 3,000 which was a 10%-ish decrease in size. This change had drastic improvements over server and client performance, but with a drastic decrease in space.

    Normally, I would slowly increase the map size every month until we find that sweet spot, but in doing so could re-introduce some of the previous issues we've encountered the majority of the year. Had it not been so bad I would say it's worth the risk, but I'm torn between starting to increment in January, or keeping it as-is for at least another solid month of smooth and stable gameplay.

    While I would normally start an internal discussion and let the admins responsible for that server decide, I thought it would be better, in this case, to hear it directly from the source. Please let me know if you'd prefer at least another month of stable gameplay, or if you'd prefer to see incremental larger maps every month until we hit the sweet spot in exchange for possible issues we've seen before in the past.

    Also, share your opinion in a brief reply if you don't mind. It's not required, though, appreciated! ❤️

    • Like 1
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