@Lolroy Nerfing output would encourage players to place more quarries. That's the main purpose of having levels and the only reason we implemented the run time decay system.
@Jelly Belly I have fought for quarries for a very long time, even when they were introduced to survival. They were removed from vanilla gameplay for good reason. They're awful on client performance and removes the fundamentals of farming.
The reason I'm for quarries is to give casual players a fighting chance at maintaining a somewhat decent base. But as quarries stand on their own, they do more than that. They give players the ability to produce and abundance of resources to flood the market and completely sink prices to the point where it's no longer worth trading or selling.
I will constantly be reevaluating my changes looking for improvements and alternatives but as it stands now, I feel decay is going in the right direction. I fail to see how this decay in any way hinders your ability to farm. You can find the numbers below.
14 hours of run time from 2500 hp to 500 (until it auto shut off)
* Stone output is based on the lowest output possible as the node was manually spawned. If you surveyed you'd get double that.
Cost:
1,857 wood
563 metal
13 gears
13 sheet metal
25,200 lowgrade
Produces:
189,000 stone
47,292 metal
47,292 sulfur
3,780 high quality