Level 5 would consume 5 fuel per Production rate (10 seconds) and produce x5 the base production rate for each ore. The amount of ore produced per minute is displayed under its respective icon in the upgrade menu.
To verify rates, calculate fuel consumption for 1 minute of operation and place that amount of fuel inside the quarry. Once the fuel is consumed you should be left with the exact amount of each ore as shows in the upgrade menu.
To calculate fuel consumption for 1 minute of operation:
60 / production = x * level = fuel needed for 1 minute
Have a look at the overview for more information.
I'm unable to reproduce planters breaking when you harvest crop but I've seen similar instances with water catchers if placed on the same foundation.
Either way, this would be a unity issue. I've forwarded your report.
I will look into finding a reasonable implementation of buffed zombies in rad areas. As it is now, our Scourge servers have 1,000 zombies spawned at any given time using an indepth logic for both pathfinding and targeting. Any additional checks could decrease their "thinking", even more so than the limitations of the game in its current state.
Using mailboxes and physical shop fronts will be a way to trade instantly with players once we roll out that feature update. I will consider other uses as suggested above as well.
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