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Death

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Everything posted by Death

  1. Server rules are easily located in the server's description. Making them present here wouldn't add any real benefit other than easily linking to them in ban reports. I started making servers their own page on the website that included all of this information but I was never able to complete them. Perhaps in the future.
  2. I can see how wiping that often would always bring in fresh players but that's not all we're after. We want to establish a player base and I don't see that being possible if everyone is constantly coming and going.
  3. Decay is not something we're open for other than on select servers that are tailored to be as performant as possible. Our servers are designed to cater to casual players and noobs alike who may not quite understand the concept of decay or does not have the time to dedicate to the upkeep. Our casual server is almost a pure clone with the exception for decay and PvP zones.
  4. @Jennykins Doubtful sil will be implemented this month as it barely works in its current state. Fishing will also be implemented once I've done my finishing touches which should be within the next week. We do store zombie kills to display on your hud so I can easily display them upon command until we get our stats page completed on the website.
  5. Cars have been greatly improved over the past month. Be sure to hop on pure or survival to try them out before casting your decision
  6. Death

    Requests

    @Sinnjinn completed
  7. Death

    Requests

    @BlackHawk completed
  8. Death

    Blood // Water

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      • Like
  9. I don't see us ever going to a different wipe schedule. Sure it'll bring new players but at what cost?
  10. Death

    Requests

    @ZOMB completed
  11. Death

    Requests

    @fltallbear completed
  12. Death

    Requests

    @ScootDog completed
  13. Death

    Requests

    @skipping Please be online when submitting requests otherwise it will most likely be overlooked.
  14. Death

    Requests

    @Kaylisk Completed
  15. Death

    Requests

    @TankieG completed
  16. Death

    Requests

    @StrangeDynasty completed
  17. @curveball4 We did away with monument NPCs for the time being because we wanted zombies to rule the land. We do have several types of zombies but to preserve the look and feel we've opted out of using physical weapons. I can't recall ever playing a zombie game where they had weapons We also have no interests in changing gather rates and will most likely never go the terminus route as it would nullify all the hard work invested into the farming mechanics of the game. PS: No, I've never played on a zombie server. I also don't use other servers as inspiration because that'd essentially be copying someone else. @GreenSnapper That's a lot to process so I'll go over a few keys. 1) Explosive zombies sound interesting. 2) Zombie pirates, tribesman and patrol officers is not the vibe we're going for here. 3) Blood moon is already in the works, instead, hordes will spawn around players every night. Unclear when this will be ready.
  18. We're glad to have you Matt!
  19. Death

    Requests

    @Khamuel You can access your recycler using /rec
  20. @Kaylisk With the locked cupboards now I can surely tone it down a tad. @Trifeel 1) Agreed and I hope this helps promote player economy more. 2) The portable recycler will be an option. You don't have to use it if you don't want to. 3) I will not be capping home uses. If you have the caps to spend more power to you. 4) It's too OP and will be nerfed @Knave of Hearts Sadly we're limited to what's currently available and the majority of that is not possible without disgusting workarounds and generic implementations.
  21. @Knave of Hearts The goal of this server is to do something different, with that being said removing all paid services would not be a smart move otherwise we'd have no funding for the future. Scourge will be very similar to what Survival is now, just lighter in the sense of fewer plugins. I still plan to make chores less tedious and balance the aspect of danger with functionality so you can take a break from jumping out of your seat and have some fun.
  22. @Vonblood I don't see VIP perks changing that @Aurora There needs to be cushion otherwise people will just rage quit left and right. @frenchy The thing with that is, everything is locked unless you're in their party so that just takes it out of the question.
  23. @Knave of Hearts Only way to alter run speed for players is to slate metabolism stats which may not be ideal. I'll consider everything regardless and see what I can do! @Kaylisk Already working on a system to increase hordes at night
  24. Death

    Bug Tracker

    Working on an official tracker will use this as an archive for now Respawning at a bed/bag triggers drop-in event [Fixed] Players can damage other players structures [Fixed] Players can loot other players containers [Fixed] Turrets do not deal damage to NPCs [Fixed] Cave Spikes deal no damage [Fixed] Fire deals no damage [Fixed] Monument NPCs skirmish when fighting zombies [Pending] Zombies deal no damage to scientists [Fixed] Backpack stays open but not accessible when TPing in backpack menu [pending] Chainsaws lose fuel if placed in backpack [Pending] Bandit/Outpost targets non-hostile players when zombies nearby [pending]
  25. Important Before proceeding with the following steps ensure you're not currently connected to a server. Press F1 type client.disconnect Connect via Console To access the in-game console press F1 You will now see an opened console with a text box below it. In that box type the following command connect play.rustez.com:28013 Connect via Listing To connect the manual way browse the modded listings tab and find the search box at the bottom right corner of your game menu. Search RustEZ and you should see both our PVE and PVP servers listed. Click and connect to the RustEZ Scourge server.
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