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Death

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Everything posted by Death

  1. Vanilla loot protection is enabled for some containers. Please let us know if everything is working correctly!
  2. This month, we’ll be featuring two monuments for players to explore and loot, each bringing fresh layouts, unique points of interest, and plenty of opportunities for adventure. Sea City A returning offshore city taken over by scientists. Push through the buildings, search for loot, solve the blue keycard puzzle, use ziplines to move around, and keep an eye out for Chinook crate action. Fishermen Freighter A stranded fishing freighter waiting to be picked clean. Climb aboard, search the decks for loot, make use of the recycler, and work through the green keycard puzzle for a compact ocean-side adventure.
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  3. July 2nd 2026 will mark the final wipe for our Pure+ servers. They were originally created to offer an alternative gameplay path built upon player feedback. Due to the extremely low population and the complexity it adds to development, we've sadly decided to discontinue these server and instead move over a lot of the positive changes over to our Pure servers, within community guidelines. Pure+ Server Closure
  4. 1.4 million stone in 30 days is quite good and I'm sure you're factoring in vanilla decay. Just so you know, with a jackhammer you could get that much stone in less than a day. Some can get that in a few hours. If you have trouble finding stone, use Quarry, GE, or trade wood for stone.
  5. It will be enabled tomorrow for testing on all Pure servers.
  6. Sadly not due to community server restrictions. If you are interested in store perks you can try one of our many modded flavors. https://rustez.com/compare
  7. @Brad We're in direct communication with Facepunch to bring a lot of the QoL over to vanilla PvE so hopefully you won't miss anything for long!
  8. Poll is now closed. We will activate decay at a reduced rate (50% of vanilla) during the August wipe and running a new poll to see where the community stands after experiencing the change.
  9. July 2nd will mark the final wipe for our Pure+ servers. They were originally created to offer an alternative gameplay path built upon player feedback. Due to the extremely low population and the complexity it adds to development, we've sadly decided to discontinue these server and instead move over a lot of the positive changes over to our Pure servers, within community guidelines. We hope to see you all back on our Pure servers and hope you enjoy some of the QoL we bring back over
  10. With all of the feedback collected we plan to make some changes to our Pure servers, specifically some of the changes we decided to branch off to Pure+. This served as a way for us to test some of these changes and gather live feedback without disturbing the main servers. Unfortunately, we found ourselves unable to really explore with the limited player base and frankly an overwhelmed development team. Reuniting Pure We will be closing our Pure+ servers, originally launched to give players an alternative with extra QoL, etc. These servers, along with their admin teams, will rejoin our main Pure servers, along with all of the requested changes from the community within the game's community guidelines. Since the sever didn't differ much functionally from existing offerings and Facepunch working on an improved native PvE system, we don't feel this server is viable long term. We know players enjoyed the additional QoL and access to store features but as its own server it just doesn't make sense. With the upcoming improved PvE system a lot of these QoL changes will be native. While the server did surprisingly cover costs, it was at the expense of stretching Pure admins thin, and having to fork a bunch of our plugins since the server was so niche which drastically increased our workload. Enabling Decay Based on player feedback we'll be enabling decay at a reduced rate (50%) for an entire wipe and running another poll to make sure this is what the community wants. With the nature of forced monthly wipes we can easily flick this back off should the community decide against it. We hope this discourages large player builds and adds a bit more value to basic resources. Loot Protection We will be testing some of the native loot protection features to reduce the amount of theft from unlocked containers. The native protection is very limited, but much better than having nothing at all. Timeline June 30th: Enabling vanilla loot protection to make sure it works as intended before wipe. Completed July 2nd: Closure of Pure+. With all of the changes coming fast, we decided to go ahead and close these servers so we can focus on the bigger changes coming in August. If you purchased any memberships specifically for this server we're happy to refund. Reach out. Completed August 6th: Enabling decay for the entire wipe and collect user feedback to see if we will keep it enabled. Completed
  11. You can request to teleport to another player by typing /tp followed by their name or Steam ID. The other player can accept the request using the HUD call-to-action that appears on their screen, or manually in chat with /tpa. Request a teleport Send a teleport request to another player. /tp name Tip: Replace name with the player’s name or Steam ID. Accept a teleport request Accept an incoming teleport request from another player. /tpa Tip: You can also accept using the HUD call-to-action when it appears. How player teleporting works Use /tp name or /tp steamid to request a teleport. The other player must accept the request before you teleport. Players can accept using the HUD call-to-action or by typing /tpa. Each teleport costs Net Worth. Costs increase the more you teleport. Prices reset every night at midnight EST. Note: Teleport requests must be accepted by the other player before the teleport begins. Related How do I set a home?
  12. If you find landmines, bear traps, hostile turrets, spikes, blocked roads, blocked monuments, or blocked public quarries, submit a help ticket with the server and exact location. Include screenshots if possible. Avoid interacting with the traps or structures until staff reviews them.
  13. Submit a help ticket so staff can review the situation discreetly. Please include: Server and region Approximate time it happened Location, grid, or nearby landmark Player name if known What was taken, damaged, changed, or blocked Screenshots or video if available Do not accuse players publicly in chat. Staff can check available logs and evidence, but the more details you provide, the easier it is to investigate.
  14. Item restoration is not guaranteed. Rust is a survival game, and items lost through normal gameplay, death, decay, wipes, or despawn are generally not restored. Staff may review cases involving: Store delivery issues Server crashes or rollbacks Confirmed plugin bugs Bodies or bags trapped inside terrain Other unusual server-side issues If you believe your loss was caused by a bug or server issue, submit a help ticket with the server, time, location, what happened, and what was lost. Screenshots or video help a lot.
  15. Staff may be able to help with misplaced or bugged structures/deployables, especially when something blocks access, prevents building, or cannot be removed normally. Staff may not remove items for convenience if they can be handled through normal gameplay. Submit a help ticket with: Server and region Exact location or grid What needs to be removed or moved Why you cannot remove it yourself Screenshot if possible
  16. If you are stuck in terrain, a cave, a rock, your base, or behind a lock, try normal in-game options first, such as respawning if it is safe to do so. For our modded servers, you can teleport home or teleport to a player to get yourself unstuck. If you cannot get out or your items/body are inaccessible, submit a help ticket with: Server and region Your location, grid, or nearby landmark What you are stuck in Whether your body/items are involved Screenshot if possible For future bases, we recommend using code locks when possible and keeping backup access to your base.
  17. VIP requires your RustEZ website account to be linked to the correct Steam account before your perks can sync in-game. Before submitting a ticket, please try: Confirm your Steam account is linked at rustez.com/link. Make sure you are logged into the correct RustEZ account. Reconnect to the server. Make sure you are checking the correct server. Remember that some VIP perks are not available on every server. If VIP still does not work, submit a help ticket with your order number, SteamID, and the server where perks are missing.
  18. Added. Also added a search box to search your own name.
  19. Changed Status to Closed
  20. This was a vanilla change. Apparently, it was a bug and was doing more damage than it should have.
  21. Changed Status to Closed
  22. Changed Status to Closed
  23. Changed Status to Released Changed Commit to aeab072
  24. Changed Status to Closed
  25. Changed Status to Closed
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